JagMaker Posted August 8, 2017 Share Posted August 8, 2017 hah)change corn model to brahmin., this way you can plant brahmins everywhere in your settlement, they will give food, also settlers will gather meat from brahmin fields :D Link to comment Share on other sites More sharing options...
IAmTheClayman Posted August 8, 2017 Author Share Posted August 8, 2017 hah)change corn model to brahmin., this way you can plant brahmins everywhere in your settlement, they will give food, also settlers will gather meat from brahmin fields :DWill the Brahmin be animated if I do that? Or would they just be a static model? Because in theory I'd like them to behave AI-wise just like they do in vanilla Link to comment Share on other sites More sharing options...
JagMaker Posted August 9, 2017 Share Posted August 9, 2017 (edited) hah)change corn model to brahmin., this way you can plant brahmins everywhere in your settlement, they will give food, also settlers will gather meat from brahmin fields :DWill the Brahmin be animated if I do that? Or would they just be a static model? Because in theory I'd like them to behave AI-wise just like they do in vanilla No, sure it will be just a mesh-model) without jokes, u can try to create(or copy) some brahmin and add him scripts/keywords of a workshop-corn plant (to mark it as food resource)then add him to workshopNPC character list (leveled characters) (this way your brahmin will come to settlement with some percent)also look for corn recipe in 'constructible objects' and add same recipe to brahmin, but with meat in the end)sorry, can't discuss this topic without smile)) Edited August 9, 2017 by JagMaker Link to comment Share on other sites More sharing options...
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