Deleted21585644User Posted July 26, 2017 Share Posted July 26, 2017 (edited) I'm currently trying to play with minimized lethal combat but several things are bugging me.First, the duration of paralyze effect is way too short to call it realistic.I suppose changing the duration ('taper duration' as I found it), isn't too hard but a fixed duration makes gameplay way too predictable and un-interesting. So, randomized paralyze effect, range 20 secs to 10 minutes?The targets may stay down for duration long enough for player to finish their work, or awoken randomly making the gameplay more engaging, giving the player sense of risk.If the timing of paralyze can take into account of target physic that would be great as well - type of enemy, body weight / strength, etc.Obviously paralyze can only affect living things. In vanilla we can eve paralyze mummy, that's wrong...We can't paralyze large monsters, but perhaps there are some super rare ingredient that can do so? (the randomized factor could apply to most other buff/debuff to make the game less calculated and more dynamic) //=============================================== Lightning shock effect. In vanilla game, shock damage is simply another form of damage... Which is very un-interesting.Can we change lightning spell / shock enchantment to paralyze targets instead? With randomized chance / duration of course.Weaker lightning spell have higher chance of paralyze than stronger spell, since stronger spell = higher wattage = more direct damage. Edited July 26, 2017 by Guest Link to comment Share on other sites More sharing options...
Recommended Posts