hubbawubba Posted July 27, 2017 Author Share Posted July 27, 2017 Thanks a lot for the information, B1gBadDaddy. It is much appreciated. The problem is I want to carry the information between sessions. I ended up using StorageUtil which does not force me to use the ESP files. Script variables are saved between sessions too. Not from what I saw. I am modifying this mod which keeps repeating stuff on single update and keeps refreshing over and over. Though, I could not keep the value of my temp variable after some refreshes even though I restrict modifying the variable based on a restrictive condition. Link to comment Share on other sites More sharing options...
foamyesque Posted July 27, 2017 Share Posted July 27, 2017 Thanks a lot for the information, B1gBadDaddy. It is much appreciated. The problem is I want to carry the information between sessions. I ended up using StorageUtil which does not force me to use the ESP files. Script variables are saved between sessions too. Not from what I saw. I am modifying this mod which keeps repeating stuff on single update and keeps refreshing over and over. Though, I could not keep the value of my temp variable after some refreshes even though I restrict modifying the variable based on a restrictive condition. Well, I can't speak to whatever the mod is doing, but there's a great many ways to store information within a single character's game. The biggest advantage globals have over script variables or properties is that they can be integrated easily into the Creation Kit's conditional system (Quests, Perks, MagicEffects, and so on) or used in LeveledItem lists. Link to comment Share on other sites More sharing options...
Recommended Posts