Stephen999 Posted July 27, 2017 Share Posted July 27, 2017 Hello there i have slightly changes one of the animations in oblivion for the Staffs. but when i load up the CS to view how the animation looks the NPC is Half way through the floor any advice would be much appreciated please help me :(And I use 3DS MAX for exporting Nifs And Kfs Link to comment Share on other sites More sharing options...
RogerRed Posted July 27, 2017 Share Posted July 27, 2017 I have no fix for your issue but have you checked it out in game yet? because sometimes the the way the CS displays something is not how it looks in game. My CS started doing that suddenly and I didn't know so all my models and animation looked messed up in the CS until I gave up, months latter while playing the game I realized that everything was fine, (still messed up in the CS though). This however may or may not be your case. Link to comment Share on other sites More sharing options...
Stephen999 Posted July 27, 2017 Author Share Posted July 27, 2017 I have no fix for your issue but have you checked it out in game yet? because sometimes the the way the CS displays something is not how it looks in game. My CS started doing that suddenly and I didn't know so all my models and animation looked messed up in the CS until I gave up, months latter while playing the game I realized that everything was fine, (still messed up in the CS though). This however may or may not be your case. Hello there I managed to sort out the issue it was the way I was exporting the Animation out that caused the issue. can you tell me how you move Bones of a Skeleton in Nifskope for instance I want to move the Magic Node but when I go onto edit and translate the Bone wont move. Link to comment Share on other sites More sharing options...
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