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Won't get past the title screen


MrNeedles

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Hi!

 

I just experienced a crash while trying to enter a new interior. After that, I created a merged patch since this usually fixes that issue for me. Now, whenever I start up my game via FMM, it starts up normally but won't progress past the title screen.

The usual "Play", "Load" etc. won't turn up, instead there's just the background picture soullessly staring at me, causing headaches and severe frustration.

I thought maybe it just needed some time or something, so I went shopping for groceries which took about fifteen minutes. I returned to find it still there, music playing and everything, but still no options displayed.

My jimmies have been severely rustled by this issue, and any help would be appreciated.

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Load order:

 

Fallout 3 + All DLC's in chronoglogical order, then:

 

Unofficial Fallout 3 Patch
Survival of the Fittest - Needs.esm
SotF - Injuries.esm
Gangs of the Wasteland.esm
Impervious Power Armor.esm
FNNCQ.esm
FNNCQ_DavidsLab.esm
BattleHardened.esm
MalosArena_EV.esm
Companion Core.esm
Robco Certified v2.esm
BelthansQuoVagis.esm
Alton, IL.esm
MD_Jack.esm (no idea what this does, actually)
MirelurkYoungPL.esm
F3UmpaAnimation.esm
MetalBoxes.esp
GaryStaly to Gary vault 108.esp
IrisMisterRobotF3.esp
RealEyebotsAnimatedScreenEyeVersion.esp
AlienShield.esp
PresidentEden.esp
MutantVariety.esp (self-made pugin, replaces Supermutant Leveled Lists with MMM varieties)
suicider.esp
Follower Autumn.esp
LJD_ENCLAVE ENABLED.esp
CASM.esp
WAR_radio.esp
MetalBlasterDanger.esp
RealisticRaiders.esp (self-made, lets raiders spwan with raider combat armors and changes some of their hairstyles)
RaiderRaces.esp (self-made, allows to play as various raider races)
BetterLeatherRebel.esp (self-made, replaces the Pitt'S Leather Rebel with Tumbajambas Brutal Raider Armor)
Cliff's_Sellable_Body_Parts.esp
bltc.esp
BLTC Immersion Patch.esp
Better Museum of History EN.esp
DM_masks.esp
Museum.esp
ThePittReforged.esp
ABetterPitt.esp (self-made, changes some NPCs from the Pitt and adds some creatures to the Steelyard)
AntAgonizerCompanion.esp
12BoltDivingHelmet.esp
GrouseSlaverRadio.esp
The Death House.esp
Paradise.Falls - ReStocked Bar.esp
Boradway_cinema.esp
FleshBurningPlasma.esp
UniqueItems_1.0_ENG.esp
UniqueItems_1.1_ENG.esp
Creature_GlowFollower.esp
BauPetSupplies.esp
RockCreekBoss.esp (self-made, adds a Mirelurk King Boss to Rock Creek Cave)
RadioTenpenny.esp
FO3Booze.esp
BEWARETheMoleMen.esp (self-made, adds Molemen from Q's Creatures Resources for FNV to Molerat leveled lists)
AntiSkillBooks.esp
pickelhaube.esp
Laurens_BAthroom_poetry_V1.esp
attack of the clones V.1.1.1 RC1.esp
BoogeymansHoodALTcombo.esp
Wazer Wifle Retexture.esp
Blammo Corp. 1.02.esp
Republic of Dave V The Dominion of Gary.esp
RobCo Certified v2 Version Updater.esp
Companion Core DLC Addon.esp
GhoulSafariDeluxeBSPIttAnch.esp
RobcoCertified v2 Zeta Addon.esp
NightmareRealm.esp
Mr Smith's Scrapyard.esp
BQV2PL.esp
BQV2TP.esp
HereBePirates.esp (self-made, basically transorms Point Lookout's Smugglers into pirates)
STFUVargas.esp (self-made, mutes the NPC Paladin Vargas)
ClassicEnclaveAPA-Better-APA-english.esp
GunOil.esp
Existence 2.0.esp
AltonAddon.esp
Acquiredimmunity.esp
AReasonedArgument.esp
The Mantis Imperative - Mantis.esp
IntoTheDeepWoods.esp
The Traveler Project.esp
Abraxo-to-Mr.Sparkle.esp
A Devil's Wish.esp
A Devil's Wish - Patch v1_4.esp
TheyWalkAmongUs.esp
SevenSins.esp
FuzzyFurryBehemoths.esp
ConfessorCromwellDecay.esp
OfHumansAndMonsters.esp
RealMIB.esp
PWSerialKiller.esp
...and the new merged patch I mentioned above, which should include all of the aforementioned mods.

 

Edit: Fallout Script Extender is enabled. However, if I uncheck all boxes in FMM, the game suddenly works again. Any suggestions on how to determine which mods may be responsible, or do I have to re-check them all one by one and see which one it might be?

Edited by MrNeedles
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