SOGSKULL Posted July 28, 2017 Share Posted July 28, 2017 Working on a custom companion and I have a pretty decent handle on how to create all the dialogue and link it all together. But in my tests some of the dialogue (In parts multiple 150 word strings) takes forever to work its way through. Is it possible to speed up the dialogue somehow? For both the companion and the player's responses. Any help would be great thanks! Link to comment Share on other sites More sharing options...
Guerlot Posted July 28, 2017 Share Posted July 28, 2017 (edited) I'm assuming it's for a non-voiced NPC? Can't change the speed, but you can't "hack" your way in letting the player skip the dialogues like for voiced ones.For this you need to get/record one blank .wav file, use it for your first line of dialogue and generate a lip file for it. You only need to generate the lip file once Then you simply copy these files(both .wav and .lip) for each lines of dialogues, put them in the proper Voice folder and rename the files with the Name provided to you automatically in CK.You also need to create and assign a Voice Type to your NPC My NPC, Drexl, has his Voice Type JWDrexlVoice So each line of dialogues from him need a .wav and .lip files, placd in the JWDrexlVoice folder.Same for the player, need to place them in both PlayerFemale01 and PlayerMale01 folders Check these 2 pictures, hope this helps. http://i.imgur.com/TUfP5T9.jpg http://i.imgur.com/4boCkiF.jpg Edited July 28, 2017 by Guerlot Link to comment Share on other sites More sharing options...
SOGSKULL Posted July 29, 2017 Author Share Posted July 29, 2017 On 7/28/2017 at 5:30 PM, Guerlot said: I'm assuming it's for a non-voiced NPC? Can't change the speed, but you can't "hack" your way in letting the player skip the dialogues like for voiced ones.For this you need to get/record one blank .wav file, use it for your first line of dialogue and generate a lip file for it. You only need to generate the lip file once Then you simply copy these files(both .wav and .lip) for each lines of dialogues, put them in the proper Voice folder and rename the files with the Name provided to you automatically in CK.You also need to create and assign a Voice Type to your NPC My NPC, Drexl, has his Voice Type JWDrexlVoice So each line of dialogues from him need a .wav and .lip files, placd in the JWDrexlVoice folder.Same for the player, need to place them in both PlayerFemale01 and PlayerMale01 folders Check these 2 pictures, hope this helps. http://i.imgur.com/TUfP5T9.jpg http://i.imgur.com/4boCkiF.jpgThis helps alot thanks! Link to comment Share on other sites More sharing options...
Guerlot Posted July 29, 2017 Share Posted July 29, 2017 Anytime! I forgot, make sure your blank file is long enough. I think mine originally was like 10-12 of nothingness, lol Link to comment Share on other sites More sharing options...
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