BrendonLeCount Posted July 28, 2017 Share Posted July 28, 2017 Does anyone know of a way to tell when the player is using a jetpack? Currently I'm just using an OnControlDown event to detect when jump is being held down, but it registers some false positives (like jumping). Is there a way to tell by checking the animations? On a related note, are there F4SE control codes for primary attack and melee? I've tried using the codes from CustomControlMap.txt ("PrimaryAttack" and "Melee") but no luck. Link to comment Share on other sites More sharing options...
stonefisher Posted July 29, 2017 Share Posted July 29, 2017 Jetpack start animation i have found but stopping i dont know. Register("jetpackStart") Try these with event.notification() Register("JumpDown") Register("jumpEnd") Register("jumpFall") Register("jumpImpactLand") Register("jumpImpactLandToRun") Register("jumpLand") Register("jumpLandSoft") Register("jumpLandToRun") Register("jumpLandToWalk") Register("jumpMovingFall") Register("ImpactLand") Register("impactLandEnd") Register("PowerArmorHardLanding") Link to comment Share on other sites More sharing options...
BrendonLeCount Posted July 29, 2017 Author Share Posted July 29, 2017 (edited) OnControlUp pretty reliably tells when jetpacking ends, so that should be enough. What I'm doing is jacking up the speedmult while the player is jetpacking, which, in concert with eliminating the AP cost, turns it into a fast travel alternative and gap closer during melee combat. It handles pretty sweet at the moment. The problem is when the player presses jump and continues to hold it down, without double tapping it to jetpack - the player gets a big speedmult boost without leaving the ground. What I've done is add a jetpack sound effect, so that it's like you're running around with a jetpack speed boost. I'm not totally sure I want to fix the "bug" since it works out to be pretty fun. Edited July 29, 2017 by Imp of the Perverse Link to comment Share on other sites More sharing options...
Magicockerel Posted July 29, 2017 Share Posted July 29, 2017 I've just been messing around with a bunch of different animations to see what I can get to get working events for. Unfortunately, the only animations that I've gotten to work are on this very short list. For example, I tried all melee events and not a single one of them worked. I also tried JetpackStart, with no luck either. Well, this is disappointing. Link to comment Share on other sites More sharing options...
BrendonLeCount Posted July 30, 2017 Author Share Posted July 30, 2017 (edited) That's good news about the WeaponFIre, I think I can use that for something, but yeah, I'm not having any luck with the jetpack related events. edit - Nevermind, I need a melee event Edited July 30, 2017 by Imp of the Perverse Link to comment Share on other sites More sharing options...
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