Michikawa Posted July 28, 2017 Share Posted July 28, 2017 Heya! I am a total newbie when it comes to modding and I created my first music addon pack with construction kit using just the vanilla Skyrim .esb and Update .esb. I added a few music files and included them in a few original playlists and saved the .esp. However, now it seems that if people play with Dawnguard DLC, the music mod somehow overwrites the DLC musics. I tried to remedy the situation by modifying the editor.ini and adding the Dawnguard.esb references and multiple masters and such required additions, then opened the construction kit by activating Dawnguard in addition to Skyrim and Update and saved my esp file again. Now I hope it works better with Dawnguard. However, after this change, I can't load the esp anymore if Dawnguard is not active (it doesn't work with pure vanilla Skyrim). My question is: Should I upload this updated Dawnguard version of the mod as a new version of the existing mod and just update the description so that 1.2 version requires Dawnguard and previous 1.1 version requires Vanilla? Then people should be able to download the previous version if they need to. But does this break the game for people who update the mod without realizing that they need Dawnguard as well? Is this the way to go with existing mods that need to support more DLCs than they originally do? Link to comment Share on other sites More sharing options...
nightscrawl Posted July 29, 2017 Share Posted July 29, 2017 Grats on your first mod. The Special Edition includes all DLC, so there is no reason to have the vanilla version there if you fixed that Dawnguard issue. I would just upload the new one (with Dawnguard), and list the fix in your changelog. After this much amount of time since Skyrim's release, I'd also say that, if this were for Oldrim, you might include that anyway. It's probably rare that folks don't have all the DLC, either individually purchased, or as a bundle with the Legendary Edition. Even Arthmoor doesn't support the original version of the Unofficial Skyrim Patch (+ individual DLC patches) and now only supports the Legendary Edition version. The only time that vanilla version would be useful would be in situations where the person just isn't going to bother with that content, going into the valley and whatnot. Maybe they think the Dawnguard story is boring, who knows? You may also have a situation like my current play. I am level 30 and haven't done that content yet, so if I had downloaded your first version, I would just be playing merrily along none the wiser because I haven't been in a situation where I'd hear that music. Link to comment Share on other sites More sharing options...
Magicockerel Posted July 29, 2017 Share Posted July 29, 2017 The biggest reason why I support vanilla in Fallout 4 is because the Creation Kit is much less stable when you throw more masters into the mix. I'll almost never get a crash in the Fallout 4 CK with just Fallout4.esm, or in the SSE CK with just Skyrim.esm & Update.esm. As soon as I throw more masters in, crashes become something that I'm actually worried about. I'd say that 90%+ of people would have all of the DLC. This is from surveys that I've run in the past, and looking at download numbers of mods that support different DLC configurations. But yeah, SSE includes all DLC as nightscrawl has said, so the only issue you have to concern yourself with is how stable you want the CK to be. If all you have to do to make the mod compatible with Dawnguard is to add script properties, or add forms to FormLists or something along those lines, you can make use of the GetFormFromFile() Function and just load the vanilla .ESMs in the CK. Link to comment Share on other sites More sharing options...
Lisselli Posted July 31, 2017 Share Posted July 31, 2017 For me it just takes an extra long time for the CK to finish loading all 3 masters.. which is why I don't tick any of them if my mod is not using any DLC assets or modifying areas specific to them. Link to comment Share on other sites More sharing options...
Chiaro22 Posted July 31, 2017 Share Posted July 31, 2017 If the music from your .esp is played instead of music from Dawnguard you might have named your tracks similar to Dawnguard, or their file paths are similar, so they end up overwriting the Dawnguard music. If you want your music to play in addition to the original Dawnguard music and not instead of it, you need to make sure your custom music IDs (like names and file paths) in the CK are not similar to those of Dawnguard. Also, as others have mentioned, Dawnguard is included in Skyrim Special Edition by default (= "vanilla"), so everyone who plays Skyrim SE plays it "with Dawnguard" (unlike the original Skyrim that came out in 2011 and people refer to as "oldrim", where the DLCs are not included by default). I don't really understand how your update with ini-editing can help remedy your problem. I'd look at the file paths, naming and music track IDs etc for your custom music in the Creation Kit. Link to comment Share on other sites More sharing options...
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