JagMaker Posted July 28, 2017 Share Posted July 28, 2017 (edited) hey pplI have a test quest with 1 stage only and micro-script inside - SetObjectiveDisplayed(10)as u can understant it just to check the trigger-boxes "start game enabled" and "run on start" As well as thought, they do not work, or i doing smth wrong. script compiled well (pffff), objective on it's place, priority too. In game ofc. quest not starting. If to wait 10 days (npc/markers reset) there nothing too, and if to wait 30 days (world data reset) - there still nothing too =/ if to add to script smth like 'debug.trace' or 'game.player().additem...' it isn't working too loose script files opened, fallout.ini have 'scripts\,' in 'final dir. source' so, is there some way to make quest enabled when player enter the game?) Edited July 28, 2017 by JagMaker Link to comment Share on other sites More sharing options...
Guerlot Posted July 28, 2017 Share Posted July 28, 2017 (edited) Since I'm assuming the Stage is 10, in game, type this in the command prompt:sqs YourQuestID 10 (replace "YourQuestID by uyour own quest ID, of course :tongue:) what does it says? Also, make sure you are using a save game that never had this quest before.And sorry for asking this, but did you enable your mod in game before loading a save game? :tongue: Edited July 28, 2017 by Guerlot Link to comment Share on other sites More sharing options...
JagMaker Posted July 28, 2017 Author Share Posted July 28, 2017 sure)i'm at work now, will check the 'sqs YourQuestID 10' tomorrow, ty )i randomly tried quest on 5 different chars and nothing.. i can only doubt now., mod's .esp file weight 165mb, maby it's too big? but there only data and "soft" processes., also another quests in game are working as usual..another doubt - i think vanilla 1th quest have 'start game enabled' (prewar)., also all dlc 1th quests have same trigger, conditioned by lvl., maby i need just to parse it Link to comment Share on other sites More sharing options...
JagMaker Posted July 28, 2017 Author Share Posted July 28, 2017 (edited) CK wiki sais: This option is only available for quests with no triggering Event. If this box is checked, the quest starts running at the beginning of the game.Otherwise, it will not start running until the Start , SetStage , or SetObjectiveDisplayed commands are used. foolishly.. as i understand i anyway need manually start quest in game even if it flagged "start game enabled"another funny button =/ Edited July 28, 2017 by JagMaker Link to comment Share on other sites More sharing options...
Guerlot Posted July 28, 2017 Share Posted July 28, 2017 (edited) CK wiki sais: This option is only available for quests with no triggering Event. If this box is checked, the quest starts running at the beginning of the game.Otherwise, it will not start running until the Start , SetStage , or SetObjectiveDisplayed commands are used. foolishly.. Didn't you say you did Check "Run on Start" for you Stage with the scripts? In that case, SetStage wouldn't be needed. Anyway, wait until you get the SQS command results. Normally you hould see something like:YourQuestID: RunningStage 10: Not Set or Done If it says Stage 10: Done. Then the issue is either with your script or your ObjectiveIf it says: YourQuestID: Stopped, then it's more complicated, more likely something wrong with an Alias. Edited July 28, 2017 by Guerlot Link to comment Share on other sites More sharing options...
JagMaker Posted July 28, 2017 Author Share Posted July 28, 2017 yep, i understand, i'l report the results. "start game enabled" i think using mostly for dialogue processes, not for quests., for example this way npc start greeting scenes when player close, etc. Link to comment Share on other sites More sharing options...
Guerlot Posted July 28, 2017 Share Posted July 28, 2017 yep, i understand, i'l report the results. "start game enabled" i think using mostly for dialogue processes, not for quests., for example this way npc start greeting scenes when player close, etc. Exactly, or for any quests that only runs in the background without the player's knowledge. But honestly, all my quests have Start Game Enabled. Never really bothered with it, lol Link to comment Share on other sites More sharing options...
JagMaker Posted July 29, 2017 Author Share Posted July 29, 2017 Helped disable / enable the mod. I'm just amazed at such things, and how often they appear. Link to comment Share on other sites More sharing options...
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