audiodef Posted July 29, 2017 Share Posted July 29, 2017 I've been tweaking my ini's for a long time, and I would like to know if I can improve them to provide a better FO4 experience on my rig. Rig: AMD Phenom II X6, 16 GB, GTX 960 with 4 GB GDDR5. Advice would be greatly appreciated. This is one of my favorite games and I want to try to adjust for its problems as much as possible. Fallout4.ini: [General] sLanguage=en uGridsToLoad=9 uInterior Cell Buffer=16 uExterior Cell Buffer=102 bDisableAllGore=0 uExterior Cell Buffer=144 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedAI=1 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 iNumHWThreads=6 iNumHavokThreads=6 iPreloadSizeLimit=262144000 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iBackgroundLoadLoading=1 bBackgroundPathing=1 bBackgroundNavmeshUpdate=1 bCloneModelsInBackground=1 bUseCombinedObjects=0 [ScreenSplatter] bBloodSplatterEnabled=1 [Display] iPresentInterval=0 bDeferredCommands=1 fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODFadePercentDefault=1.2000 bNvGodraysEnable=1 bDynamicObjectQueryManager=1 bMultiThreadedAccumulation=1 bMultiThreadedRenderingUNP=1 fSAORadius=108.2 fSAOBias=0.6 fSAOIntensity=7.1 fSunUpdateThreshold:Display=0.5f fSunShadowUpdateTime=1.0 fDefaultWorldFOV=110 fDefault1stPersonFOV=110 [HairLighting] fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [SSSSS] fSSSSSPower = 4.0 [Audio] bEnableAudio=1 [Interface] fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0 fSafeZoneYWid=36.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Controls] fMouseHeadingXScale=.021 fMouseHeadingYScale=.021 bMouseAcceleration=0 [Grass] iMinGrassSize=10 bAllowCreateGrass=1 bForceFullLOD=1 [ImageSpace] bDoRadialBlur=1 [Weather] bPrecipitation=1 [Archive] sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal=STRINGS\ SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [LOD] fLODFadeOutMultObjects=4.5000 fLODFadeOutMultItems=2.5000 [Pathfinding] fWarpMaxTime=4 iWarpMaxPathFailureCount=3 [Water] bReflectLODObjects=0 bReflectLODLand=0 bReflectSky=0 bReflectLODTrees=0 Fallout4Prefs.ini: [Display] flocalShadowMapHalveEveryXUnit=750.0000 focusShadowMapDoubleEveryXUnit=450.0000 fShadowBiasScale=1.0000 fDirShadowDistance=20000 fShadowDistance=20000 uiOrthoShadowFilter=3 uiShadowFilter=3 iShadowMapResolution=4096 uPipboyTargetHeight=700 uPipboyTargetWidth=876 iVolumetricLightingQuality=2 bVolumetricLightingEnable=1 bSAOEnable=1 iDirShadowSplits=3 bVolumetricLightingForceCasters=0 iTiledLightingMinLights=40 bComputeShaderDeferredTiledLighting=1 iMaxFocusShadowsDialogue=4 iMaxFocusShadows=4 bForceIgnoreSmoothness=0 fBlendSplitDirShadow=48 bSinglePassDirShadow=1 bEnableWetnessMaterials=1 fTessFactorMaxDistanceScale=100.0000 sAntiAliasing=TAA fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadeScalar=1.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fInteriorMeshLODLevel2FadeDist=1950.0000 fInteriorMeshLODLevel1FadeDist=2600.0000 fMeshLODLevel2FadeDist=999999 fMeshLODLevel1FadeDist=999999 iMaxAnisotropy=16 iPresentInterval=1 bTopMostWindow=0 bMaximizeWindow=0 bBorderless=1 bFull Screen=1 iSize H=1200 iSize W=1920 bAllowShadowcasterNPCLights=0 iScreenShotIndex=0 fMaxFocusShadowMapDistance=450.0000 bPrecipitationOcclusion=1 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 sD3DDevice="NVIDIA GeForce GTX 960" iTexMipMapSkip=0 bEnableRainOcclusion=1 iAdapter=0 fDefaultWorldFOV=110 fDefault1stPersonFOV=110 [Imagespace] bDoDepthOfField=1 bScreenSpaceBokeh=1 bMBEnable=1 bLensFlare=1 [Pipboy] fPipboyEffectColorB=0.0900 fPipboyEffectColorG=1.0000 fPipboyEffectColorR=0.0800 [VATS] fModMenuEffectHighlightPAColorB=0.4100 fModMenuEffectHighlightPAColorG=0.8200 fModMenuEffectHighlightPAColorR=1.0000 fModMenuEffectPAColorB=0.4100 fModMenuEffectPAColorG=0.8200 fModMenuEffectPAColorR=1.0000 fModMenuEffectHighlightColorB=0.0824 fModMenuEffectHighlightColorG=1.0000 fModMenuEffectHighlightColorR=0.0706 fModMenuEffectColorB=0.4200 fModMenuEffectColorG=0.9900 fModMenuEffectColorR=0.4900 [MAIN] fSkyCellRefFadeDistance=150000.0000 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 [LightingShader] bScreenSpaceSubsurfaceScattering=1 bScreenSpaceReflections=1 [General] bGamepadEnable=0 bPipboyCompanionEnabled=0 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 uGridsToLoad=5 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 iHUDColorB=21 iHUDColorG=255 iHUDColorR=18 bDialogueCameraEnable=1 bShowCompass=1 uHUDActiveEffectWidget=2 [Controls] fMouseHeadingSensitivity=0.0375 fGamepadHeadingSensitivity=0.6667 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 [GamePlay] iDifficulty=2 bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=2046822405 fVal6=1.0000 uID6=134219841 fVal5=1.0000 uID5=134219843 fVal4=1.0000 uID4=138006 fVal3=0.6500 uID3=1007612 fVal2=0.5900 uID2=94881 fVal1=0.4277 uID1=466532 fVal0=1.0000 uID0=554685 [Water] bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [TerrainManager] fTreeLoadDistance=75000 fBlockMaximumDistance=250000 fBlockLevel2Distance=110000 fBlockLevel1Distance=90000 fBlockLevel0Distance=60000 fSplitDistanceMult=1.5 bShowLODInEditor=0 [Grass] fGrassStartFadeDistance=7000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=400.0000 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=40 [LOD] fLODFadeOutMultSkyCell=1.0000 fLODFadeOutMultObjects=30 fLODFadeOutMultItems=10 fLODFadeOutMultActors=15 [NVHBAO] bEnable=0 fBackgroundAOViewDepth=750.0000 bBackgroundAOEnable=1 fDepthThresholdSharpness=100.0000 fDepthThresholdMaxViewDepth=500.0000 bDepthThresholdEnable=0 iDepthClampModeEnum=0 fCoarseAO=1.0000 fDetailAO=0.6500 fBlurSharpnessProfileBackgroundViewDepth=1.0000 fBlurSharpnessProfileForegroundViewDepth=0.0000 fBlurSharpnessProfileForegroundSharpnessScale=4.0000 bBlurSharpnessProfileEnable=0 fBlurSharpness=16.0000 iBlurRadiusEnum=1 bBlurEnable=1 fPowerExponent=2.5000 fBias=0.1000 fRadius=0.6500 [NVFlex] bNVFlexEnable=0 iQuality=0 iMaxNeighbors2=64 iMaxNeighbors1=48 iMaxNeighbors0=32 iMaxParticles2=32768 iMaxParticles1=16000 iMaxParticles0=6000 fKillRadius2=4000.0000 fKillRadius1=3000.0000 fKillRadius0=2000.0000 bNVFlexInstanceDebris=1 bNVFlexDrawDebris=1 [BlurShaderHDR] bDoHighDynamicRange=0 [BlurShader] bUseBlurShader=0 [Launcher] uLastAspectRatio=2 Link to comment Share on other sites More sharing options...
JagMaker Posted July 29, 2017 Share Posted July 29, 2017 (edited) [Particles]iMaxDesired=750 change it to 75000 :wink: oh wow), u have ambient occlusion setups)don't del this post)) Edited July 29, 2017 by JagMaker Link to comment Share on other sites More sharing options...
audiodef Posted July 29, 2017 Author Share Posted July 29, 2017 No plans to delete this post. :smile: Link to comment Share on other sites More sharing options...
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