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is it possible to make an esp depend on multiple ems?


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pretty much the title. I was hoping to make a dlc file for my mod but I've run into a snag. the creation kit will only allow one master esm. is there a way around this?

 

Yes. Edit your creationkitcustom.ini and add/change

 

[General]
bAllowMultipleMasterLoads=1
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In a word, yes. It is rather trivial to do so in FO4Edit. Simply add a master. In creation kit, first do what BigAndFlabby said. This will only allow you to load masters. In order to make those masters linked to your esp, you first have to edit something from each of the masters required and then save the file.

 

Personally, I prefer to make all of my mods in FO4Edit. I only use the CK to place things within the world and finalize the mod. It makes tracking down wild edits easier.

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In a word, yes. It is rather trivial to do so in FO4Edit. Simply add a master. In creation kit, first do what BigAndFlabby said. This will only allow you to load masters. In order to make those masters linked to your esp, you first have to edit something from each of the masters required and then save the file.

 

Personally, I prefer to make all of my mods in FO4Edit. I only use the CK to place things within the world and finalize the mod. It makes tracking down wild edits easier.

 

That's not entirely true. Once you load the other masters and save your plugin, any masters that were loaded will be saved into the plugin. The exception is if you load additional esp's as masters. Unless they have the esm flag in the file they won't be saved into the plugin. xEdit will allow you to add esp's without the esm flag as masters. However loading CK with the plugin referencing esp's without the flag will cause the plugin to be corrupted when you save it again. It will break all references to the esp masters because CK removes them.

 

It should also be noted that because of the fact CK adds all loaded masters to your file, even if you don't make any references to them, you should use xEdit to sort and clean masters before distribution. Otherwise you may accidentally require other mods that aren't necessary to make yours work. For example if I make a mod that references AWKCR (which requires all the DLC's) but my mod doesn't require any of the DLC files, when I save in CK the plugin will have master's linked for all the DLC's. Cleaning in xEdit then makes it only reference and require the AWKCR master.

Edited by BigAndFlabby
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pretty much the title. I was hoping to make a dlc file for my mod but I've run into a snag. the creation kit will only allow one master esm. is there a way around this?

 

Yes. Edit your creationkitcustom.ini and add/change

[General]
bAllowMultipleMasterLoads=1

I can't find that string but I did find ballowmultipleeditors is this what I'm looking for?

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