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[RELZ] Guerlot's Radioactive Stories


Guerlot

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WHAT IS RADIOACTIVE STORIES?
  • A series of lore focused quests bringing the player in a full immersion by following clues, hints, breadcrumbs, etc. in order to reveal the actual stories, with custom weapons, gear, items and pure entertainment as rewards.
  • If you really like the smaller lore elements in Fallout 4, then you may like Radioactive Stories as it tries to tie-in some of the Vanilla lore stories to its own stories. (Example: Jake Whitfield is the (non-canon) son of Mr. and Mrs. Whitfield (both canon) from the Pre-War Sanctuary.)

CURRENT AVAILABLE STORIES

- The Fate of Jake Whitfield:

  • Discover what happened to a kid from your neighborhood before and after the Great War.
  • Multiple quests storyline with 3 new magazines(with perks); the T51x Power Armor; a Reusable Shield Generator and more!
  • How to start: Read the note outside of Vault 111

- The Hunt for Red November:

  • Spoof/Hommage to Tom Clancy's great Novel. Treasure hunt with new Location.
  • Some clues may remind you of the Treasure maps in Skyrim
  • How to start: you will encounter an NPC during one of the Jake Whitfield's quests that will give you extra work.

ADDITIONAL CONTENT/COLLECTIBLES:

  • Vault 71 Bobbleheads:
    • There are currently 5 available. They are slightly different than the originals (hair color, vault number).
    • While they don't have a single bonus/perk, getting the first 5 will be rewarded.
    • Can be found while visiting locations during the quests of this mod OR in locations mentioned in Lore (also from this mod).
  • Jake's Leather Armor:
    • Same textures but slightly better and has poison resistance. Finding all pieces will give a perk.
    • Can be found while visiting locations during the quests of this mod OR in locations mentioned in Lore (also from this mod).
  • Guide holotape that can be crafted in a chemistry station: Containing full walkthroughs and collectibles locations if you get stuck somewhere.

 

IMPORTANT STUFF, MUST READ (if the above convinced you to play it):

  • This mod is in constant development. A lot more quests will be added in the future.
  • Quests rarely have markers, making reading the notes, holotapes, terminals, quest logs, objectives, etc. extremely important. Only time you would get a marker is when I want you to follow a specific path. But overall, this mod will not grab your hand and show you every time where to go, what to loot, etc.. Your brain may need to be used at times;
  • When I want you to follow a specific path, if a marker brings you in the middle of nowhere, that means you need to find something specific in the area in order to progress (extra hint: don’t go forward or backward of the marker);
  • Also, in this type of quest, there a big possibility you would find some extra lore, hints, items between two markers. But if missed, those should not stop you from progressing. So if you are a lore-monger, try to avoid fast travels, you never know. A Survival playthrough would increase your immersion in the mod for sure.
  • Afraid you may get stuck somewhere because there is no marker? Or maybe you just want the goods? No problem, there is a Walkthrough holotape craftable at your local chemistry lab!
  • Once the quest "School's Out Forever" has started, DO NOT complete the vanilla quest Nuclear Option while School's Out is still running, this will break the mod's quest line. Although, Nuclear Option can be completed before starting "School's Out". In Please ask me questions if in doubt.
  • No DLC required (for now)
  • There are non-voiced NPCs, make sure to enable subtitles. But I made it possible for you to skip dialogue and avoid waiting :smile:
  • Please, no spoilers here (or hide them if it's possible), use the specific Discussion thread on the Nexus (see link below)

LINKS:

CREDITS:

  • LiquidSmokeX64 for the assistance with F04Edit clean up
  • Lplates for the assistance with spelling/grammar errors
Edited by Guerlot
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New update today (1.6)

- Added the mighty Pen of Doom , pen used as a melee weapon, moddable with 4 levels of poison damage

 

- Added a couple of loading screens
- Placed an extra lore after completing Red November, can you find it? :P
- Fixed issue where most idle Vanilla NPCs Greetings would always be the same line after getting the Red November quest
- Few minor bugs/glitches
- FO4Edit cleaning
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  • 2 weeks later...

New big Update now available - 1.8

 

- New location: Vault 71 and its weird secret

- Two new quests

- New Ambiance music for the new location

- New group of 5 Vault 71 Bobbleheads

 

Thanks to Montky for the name suggestion for a section within Vault 71!

Hope you guys will enjoy!

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