mrsiCkstar Posted July 30, 2017 Share Posted July 30, 2017 I'm playing with the Vertidrones mod that adds these little drones that you can launch and they fly around and follow the player, attack enemies etc. But when I'm sneaking, every time the drone turns around and flies back towards me the stealth meter goes from [HIDDEN] to [DETECTED]. Is there any way I can stop that from happening with FO4Edit? Thanks. Link to comment Share on other sites More sharing options...
llamaRCA Posted July 30, 2017 Share Posted July 30, 2017 There's a flag on the NPC record that can be checked in the CK that stops that (Doesn't affect stealth meter). I'd assume there's a way to get to that in FO4Edit, but don't know where/how. I always use the CK. Link to comment Share on other sites More sharing options...
mrsiCkstar Posted July 31, 2017 Author Share Posted July 31, 2017 Thanks, I'll continue snooping around. I didn't find any flags really in the NPC record itself, but there are flags in the AI Packages and race records. There are a lot of flags marked as Unknown as well. Do you know what other flags there are in the same place as the doesn't affect stealth meter flag? That would help me narrow down where it is, and then I could test all the unknown flags. Link to comment Share on other sites More sharing options...
zilav Posted July 31, 2017 Share Posted July 31, 2017 NPC_ record, ACBS\Flags field has that flag. Link to comment Share on other sites More sharing options...
mrsiCkstar Posted August 1, 2017 Author Share Posted August 1, 2017 NPC_ record, ACBS\Flags field has that flag. Thanks! I found it. I had somehow not seen that area at all. Link to comment Share on other sites More sharing options...
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