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Favorite weapon/legendary combo?


TheOriginalEvilD

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I've always been the stealth/sniper type player in every game I can play that style and Fallout has been no exception. But, I also try to have a well rounded weapon selection so I usually have a rifle, some kind of automatic weapon, a pistol, and a melee weapon. Lately though I've been really loving the double barrel shotgun, so I did some tweaking in CK because it seemed to just be nerfed as much as possible. So, I gave it a bunch more pellets (up to 40 from 8, more than is realistic unless it was bird shot but it's fun that way) and gave it a bleed effect that's separate from legendary effects because it's a shotgun and if you hit something with that much buckshot it's going to bleed. I also tightened up the spread a bit so it's useful at range (I've done enough hunting with buck shot to know the spread isn't going to tickle at 50 yards like it does in this game).

But overall I think my favorite legendary effect is Deadeye. It works so well with this gun because of the amount of recoil it has, so the slow motion effect gives you time to aim and line up the second shot. I'm using Steampunk755's reload animations and Millenia's retexture and MarksmanOfTheZone's sound replacer which combine to make it a true "mod quality" weapon now. I haven't tried the Widow shotgun but it's on my list.

Edited by Evil D
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I don't know if it is because of Weapon Realism Overhaul, it probably is, but I found an awesome Legendary combo.

Two Shot Lever Action Rifle with long barrel chambered for 12 gauge shotgun.

the damage is very high but it is the range and accuracy that really make this overpowered.

it's basically a repeating shotgun with a 270 yard range and the accuracy of a sniper rifle at those ranges.

it can wipe out a Supermutant patrol before they know they're being attacked.

 

the other legendary that I like is also a lever action rifle, the Never Ending, but that is because it never has to use the reload animation (reload anims are probably the most broken looking things in this game, which is odd considering how far they had to go out of their way to do make those anims instead of polishing up those from FO3)

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