Septfox Posted July 31, 2017 Share Posted July 31, 2017 I've read around a bit and found various ways to import and export meshes from 3ds, but generally it seems to involve swiping the skin from the vanilla version of the mesh being worked on and various other corrections after export, via Nifskope. Since I not only want to modify the existing skinning, but also add bones if possible, it doesn't seem like this sort of workflow would work. So, is it currently possible to import the face and facial skeleton, modify them, and export them properly in one fell swoop? If so, which version of Max and the Nif import/export plugin do I need? Despite apparently importing fine, the unofficial 3.8.0 plugin doesn't appear to export correctly. Link to comment Share on other sites More sharing options...
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