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Bug in all Vaults


gmg2dave

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I have a weird visual bug in all of my vaults that I can't seem to track down. I've tried validating my files and done some google searching, and so far I haven't found anything about this particular glitch.

 

36283570105_c7c933c646_h.jpgbug report by David Meyer, on Flickr

 

Basically, both the mesh and texture of that section of wall are missing. I've also noticed some small glitches where textures aren't loading on some floor mats and mats that are on counters and such, but the real problem is the sections of walls that aren't rendering. That pick was taken in Vault 81, and I've noticed the same glitch in every vault I have gone too.

 

I thought it might have something to do with the Scrap Everything mod but although a problem was reported, supposedly the newest version of the mod fixed the problem, but this is still happening. So, it's got to be something else that is causing this, but I don't have any mods that alter the walls in the vaults.

 

so, anyone have a clue why this is happening?

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The mesh isn't missing, or you wouldn't see the object at all.

 

You've assumed that you have no mods that alter the vault walls. I would challenge that assumption. Have you tried deactivating your mods, and also disabling your texture and mesh folders, to see if the issue goes away, or the wall appearance changes?

 

How much VRAM does your GPU have? Having 2Gb or less could cause issues. Have you tried using something like ENBoost to emulate more video ram? I found that utility to be very helpful when I was using my old 2Gb 6970 card.

 

If you are using an nVidia card, have you tried disabling the shader cache option?

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First off, It's really ridiculously easy to look in FO4Edit and see if any mods are making changes to a cell, it lists every mod that makes any changes at all, and if there was one that was making a change, I would have reverted it back to the vanilla settings to see if that fixed it. And I know what mods I have dl'd and no, none of them make changes to the textures/meshes in Vault 81.

 

As far as my video card, it is a Nvidea GTX 680, and yup, it's got 2 GB of VRAM, but I am already using Enboost, and using a large chunk of the 16 GB of RAM I have to boost my VRAM. I've not had a problem anywhere else playing this game, at least not with missing meshes/textures, or anything similar to this bug. I usually am getting a pretty steady 60 FPS in most areas, I have a few slow downs in downtown Boston, but it only lasts for a few seconds, then right back up to 60 fps.

 

I am using the recommended settings for the Nvidea card, I have tweaked it a bit here and there with Bilago's Fallout 4 tweaker to run in windowed fullscreen, and change my FOV, few other minor tweaks that actually disable some FX in game and would lower the amount of VRAM needed, such as disabling DOF, lens flare, bokeh, etc.

 

I have found a few threads from way back in '16 of folks having the same problem, and it was reported as a bug with the game itself, but so far I have not seen a fix for the problem, which is why I was asking.

 

Ok, this is a YouTube video that shows the glitch/bug I am experiencing that was posted in October 2016.

 

https://www.youtube.com/embed/wDNINNkYPq0

Edited by gmg2dave
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That is what is meant by the part of the installer where it says the "Dissappearing Objects-Terrain Fix" "Causes disappearing objects and allows glimpses of the Void in some interior cells". I never recommend using either of those ini edits, advise against using them whenever people ask, and you are seeing one of the reasons why. The options are only there for the people who asked for them, and I've done everything I can to warn people not to use them unless you are willing to deal with the issues they will cause.

 

That ini edit disables the previs system, and simultaneously turns the Roombounds/portals system back on. This is a problem because, since previs disables it, they didn't bother to actually make the roombounds/portals properly (resulting in exactly what you are seeing). I can guarantee there are other cells you would see that in, you just haven't noticed them yet.

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Ok, that is very helpful VlitS, as I looked in my ini and lo and behold that line isn't there at all. As in it's gone. Hell, just to be safe, I looked in all of my ini's to see if I could find it, and it's not in any of them. Fortunately, I have a backup of the vanilla ini's and just added the line back in. Discovered a few ini edits that I am assuming that Bilago's tweaker changed, so I am going through and seeing what changes exactly that program has made to my ini's pretty much section by section. We shall see if it works.

 

Thanks for the help.

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Ok, that is very helpful VlitS, as I looked in my ini and lo and behold that line isn't there at all. As in it's gone. Hell, just to be safe, I looked in all of my ini's to see if I could find it, and it's not in any of them. Fortunately, I have a backup of the vanilla ini's and just added the line back in. Discovered a few ini edits that I am assuming that Bilago's tweaker changed, so I am going through and seeing what changes exactly that program has made to my ini's pretty much section by section. We shall see if it works.

 

Thanks for the help.

The ini edit in question would show up as bUsePreculledObjects=0 under [Display], and if it was installed as part of Scrap Everything, it will show up in either Scrap Everything - Core.ini or Scrap Everything - Ultimate Edition.ini in your Data folder, depending on which version of the mod you chose to install. To disable the ini edit, either delete the Scrap Everything ini or change it from =0 to =1 (or just delete that line).

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