Jump to content

Trail Emmiter


ajs52698

Recommended Posts

Ive been looking into different ways of adding particles to projectles and im wondering if anyone has any ideas on ways to replicate this type of effect in fallout. Ive looked into using trail emitter which I found in Nifscope, but i dont think its set up to work, or even be used, in fallout.

Link to comment
Share on other sites

heh, particles - cool topic)

did them in skyrim, so, couple of tricks:

1. set [particles] imaxdesired from 750 to 75000. This will give a massive effect of increasing the number of particles in game, also if u'l add ur own particles - they will be affected too.

2. mix the spells. Try to find spells that have many particles, and fix them to nodes (Nifscope)., also u can change it's direction and physics there

3. increase particles count in CK-shaders (I do not remember exactly). play with numbers, test it., also u can set couple of millions of them, but look for 'stress' in game

 

 

btw, here used vanilla spells w/ particles, little changed )

http://www.nexusmods.com/fallout4/mods/24051/?tab=3&selected_game=1151&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D24051%26user%3D1%26gid%3D1151&pUp=1

Edited by JagMaker
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...