ajs52698 Posted August 1, 2017 Share Posted August 1, 2017 Ive been looking into different ways of adding particles to projectles and im wondering if anyone has any ideas on ways to replicate this type of effect in fallout. Ive looked into using trail emitter which I found in Nifscope, but i dont think its set up to work, or even be used, in fallout. Link to comment Share on other sites More sharing options...
JagMaker Posted August 1, 2017 Share Posted August 1, 2017 (edited) heh, particles - cool topic)did them in skyrim, so, couple of tricks:1. set [particles] imaxdesired from 750 to 75000. This will give a massive effect of increasing the number of particles in game, also if u'l add ur own particles - they will be affected too.2. mix the spells. Try to find spells that have many particles, and fix them to nodes (Nifscope)., also u can change it's direction and physics there3. increase particles count in CK-shaders (I do not remember exactly). play with numbers, test it., also u can set couple of millions of them, but look for 'stress' in game btw, here used vanilla spells w/ particles, little changed )http://www.nexusmods.com/fallout4/mods/24051/?tab=3&selected_game=1151&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D24051%26user%3D1%26gid%3D1151&pUp=1 Edited August 1, 2017 by JagMaker Link to comment Share on other sites More sharing options...
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