Sevcheg Posted February 27, 2012 Share Posted February 27, 2012 I'm trying to see the animation of a character inside 3dsmax. Can somebody help me how to do it. I have a kx converter, but it doesnt work with skyrim kx. Link to comment Share on other sites More sharing options...
antirobot Posted February 27, 2012 Share Posted February 27, 2012 I'm trying to see the animation of a character inside 3dsmax. Can somebody help me how to do it. I have a kx converter, but it doesnt work with skyrim kx. The tutorial on the wiki explains this process pretty thoroughly: http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim I've been able to convert the .hkx animation files to .kf and import them successfully into max 2012. The export and conversion from .kf back to .hkx also works correctly. The animations I've tried (walk and run animations) work in game, but there are strange problems like the weapon sticking through the pc's body or the head compressing down into the neck. I'm not sure if those problems are related to the import/export process, the conversion process, or something else. Good luck. Link to comment Share on other sites More sharing options...
Sevcheg Posted February 27, 2012 Author Share Posted February 27, 2012 (edited) I'm trying to see the animation of a character inside 3dsmax. Can somebody help me how to do it. I have a kx converter, but it doesnt work with skyrim kx. The tutorial on the wiki explains this process pretty thoroughly: http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim I've been able to convert the .hkx animation files to .kf and import them successfully into max 2012. The export and conversion from .kf back to .hkx also works correctly. The animations I've tried (walk and run animations) work in game, but there are strange problems like the weapon sticking through the pc's body or the head compressing down into the neck. I'm not sure if those problems are related to the import/export process, the conversion process, or something else. Good luck. Thanks, man. I`ll read later. I created character rig (CAT system win Z axis orientation - http://skyrim.nexusmods.com/downloads/file.php?id=11434 ) and I want to see what happens in Max with my charaters.I used a biped skeleton from MakeCG, but at the end of the work I desided to create my own. Now I`ll see what realy happen with Skin in game. Here is my blog for skyrim, sorry it is in russian, http://3694.blogspot.com/search/label/Skyrim Edited February 27, 2012 by Sevcheg Link to comment Share on other sites More sharing options...
iceburg Posted March 30, 2013 Share Posted March 30, 2013 I'm having the same issue as antirobot and go into detail in this thread:http://forums.nexusmods.com/index.php?/topic/954191-importing-exporting-custom-animation-files/?p=7696139Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
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