Dovonob Posted February 27, 2012 Share Posted February 27, 2012 Hi Quick question: Sorry I don't know if this is me being a bit thick, I can't for the life of me find any tutorials on how to go about creating external cells to make new exterior worldspace. Does anyone know where I can find any I've hit a brick wall? I'm guessing it's similar to creating an interior cell but is there a height map you can use to generate mass amounts of landscape or do I have to painfully and tediously place pieces of landscape together? Hence why I never really see any new exterior worldspace mods? Link to comment Share on other sites More sharing options...
GomuGomu64 Posted February 27, 2012 Share Posted February 27, 2012 Heightmap editor is broken, and Bethesda won't fix it. It's said to be possible to import heightmaps, but it's hacky and will only work if you have Vista/7 (One of the programs, OSCape only works on Vista/7) There's a large thread about it on Bethesda's forums. As for worldspaces... World -> Worldspaces -> Right-click -> New The rest is easy. Link to comment Share on other sites More sharing options...
Dovonob Posted February 28, 2012 Author Share Posted February 28, 2012 Ah right that easy :) Cheers mate I'll have a gander at that thanks for your help :thumbsup: Link to comment Share on other sites More sharing options...
David Brasher Posted February 28, 2012 Share Posted February 28, 2012 (edited) People forget that the landscape editor can do almost anything that the heightmap editor can. It is not as fast, but it is much more precise, and if you use the heightmap editor, you are going to need to go touch things up with the landscape editor anyway, so there is no escape from the landscape editor. You can turn the settings of the landscape editor way up and build mountains and valleys if you wish. Edited February 29, 2012 by David Brasher Link to comment Share on other sites More sharing options...
Dovonob Posted February 29, 2012 Author Share Posted February 29, 2012 (edited) People forget that the landscape editor can almost anything that the heightmap editor can. It is not as fast, but it is much more precise, and if you use the heightmap editor, you are going to need to go touch things up with the landscape editor anyway, so there is no escape from the landscape editor. You can turn the settings of the landscape editor way up and build mountains and valleys if you wish. good job really as I made a heightmap, clicked ok and it crashed to desktop :biggrin: Is it me or is this construction kit a little bit cack? Been using the Cryengine 3 recently and it blows my mind, this constuction kit just blows from what I've had a look at so far. Everything seems like such a chore whilst the Cryengine is so streamlined and great for instant results, especially when it comes to world editing, in 5 minutes I've made a giant landscape range with textures, vegetation, AI and vehicles and I'm instantly in the game with a quick click of ctrl+g. Sorry not trying to flame or endorse other engines, just needed to vent some frustration for a minute there, I'll give the landscape editor a go, hopefully that will restore some faith :smile: EDIT: Nice mods there by the way David, some impressive stuff I've just had a look through a few of your Oblivion mods. Gave me a bit of hope that it is possible to make some quality stuff with the kit. Cheers for the advice. Edited February 29, 2012 by Dovonob Link to comment Share on other sites More sharing options...
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