KrizQoo Posted May 15, 2008 Share Posted May 15, 2008 Oblivion.esmMart's Monster Mod.esmHorseCombatMaster.esmFasterArrows175.espUnofficial Oblivion Patch.espNatural_Vegetation_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_by_Max_Tael.espgoldenarrowarcheryshopfixedprices.espza_bankmod.espStealthOverhaul.espQuest Award Leveller.espSuddenViolence_ElementalSpells.espSuddenViolence_Push.espMart's Monster Mod - Gems & Gem Dust.espSuddenViolence_Sprint.espSuddenViolence_CombatMoves.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod.espSmarter Mercantile Leveling - Multi.esp100% Harvest Chance.espRenGuardOverhaul.espDeadly Reflex - Timed Block no other changes.espStreamline 3.0.espMounted_Spellcasting Deadly Reflex Compatible.espDeadlyReflex - Combat Moves.esp Pretty sure it's mods and not my computer messing with me since I don't have these problems before I started using mods.Any expert here could help this newbie out with a good load order? Thanks in advance! Link to comment Share on other sites More sharing options...
Kruess Posted May 15, 2008 Share Posted May 15, 2008 Thought I haven't looked much into the mods your using, I'm thinking you have a compatibility issue going on with some of your combat mods, particularly dealing with Deadly Reflex and the SuddenViolence. As far as I know, with Deadly Reflex, if you using anything that is like the shield bash (push/slap/etc) then it may not work correctly, and other issues. You should probably choose one or the other. Or see if the author's know if they can work together. If SuddenViolence is incremental, then you should only use the parts of SuddenViolence that don't override Deadly Reflex. Deadly Reflex is very fickle. If anything, try loadin a game with just SuddenViolence, and without Deadly Reflex. Then try the other way. Or start a game with one mod activated at a time, and build up until you hit the crash or no-load. Link to comment Share on other sites More sharing options...
KrizQoo Posted May 15, 2008 Author Share Posted May 15, 2008 Thanks for the advice.I have disabled SuddenViolence, miss the AOE attack around you much but I am not giving up decapitating mobs :PI've since added a couple more addons but still having some stability issues. Oblivion.esmMart's Monster Mod.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espNatural_Vegetation_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_by_Max_Tael.espgoldenarrowarcheryshopfixedprices.espza_bankmod.espFasterArrows175.espStealthOverhaul.espSupremeMagicka.espQuest Award Leveller.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod.espSmarter Mercantile Leveling - Multi.esp100% Harvest Chance.espRenGuardOverhaul.espDeadly Reflex - Timed Block no other changes.espStreamline 3.0.espMounted_Spellcasting Deadly Reflex Compatible.espDeadlyReflex - Combat Moves.esp Could use some help here please. :) Link to comment Share on other sites More sharing options...
Kruess Posted May 15, 2008 Share Posted May 15, 2008 I would recommend swapping where the MMM mods are. I would try movign them up in the list, since it's a major overhaul mod, so move everything down the list up to the natural XXXX. That way, the other mods will mod the major overhaul mods instead of the major overhaul mods modding the minor mods and making them redundant. Link to comment Share on other sites More sharing options...
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