eagledude4 Posted February 27, 2012 Share Posted February 27, 2012 How do I get followers to enter custom cells? I made a navmesh, but lydia still won't spawn. Link to comment Share on other sites More sharing options...
Sunnie Posted February 27, 2012 Share Posted February 27, 2012 Did you finalize your navmesh "after" you put in your teleport doors? Link to comment Share on other sites More sharing options...
David Brasher Posted February 27, 2012 Share Posted February 27, 2012 Are you saying that you placed another copy of Lydia in your cell and she will not spawn? Or are you saying that the original Lydia will not follow behind you and walk into the new cell? I hear a lot of reports of incorrect portal usage and a lot of reports of the Bethesda NavMesh design flaw. The portal problems are errors made by modders, but the NavMesh design flaw is a horrible issue that may prevent certain types of mods from being made in large numbers. NPCs that try to walk around in a cell that has NavMeshing added or edited by an .esp may freeze up and be unable to move from their spots. It sounds like the only real fix at this point is to put created interior cells into an .esm and not an .esp. Link to comment Share on other sites More sharing options...
eagledude4 Posted February 28, 2012 Author Share Posted February 28, 2012 (edited) Did you finalize your navmesh "after" you put in your teleport doors?Yes, I made the navmesh after I put the teleport doors. Are you saying that you placed another copy of Lydia in your cell and she will not spawn? Or are you saying that the original Lydia will not follow behind you and walk into the new cell?Original lydia. Edited February 28, 2012 by eagledude4 Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 28, 2012 Share Posted February 28, 2012 She asked if you "Finalized" the navmesh, if you just place the navmesh and exit the navmesh paining the navmesh might not work properly. Always press "finalize" then search for navmesh errors and replace any triangles that gives the errors. Link to comment Share on other sites More sharing options...
flobalob Posted February 28, 2012 Share Posted February 28, 2012 @ eagledude4 But did you Finalize the navmesh (using the option on the navmesh menu) both inside AND outside. If you did then one of your triangles inside and one outside should have turned green, probably under the teleport markers. Link to comment Share on other sites More sharing options...
eagledude4 Posted February 28, 2012 Author Share Posted February 28, 2012 (edited) She asked if you "Finalized" the navmesh, if you just place the navmesh and exit the navmesh paining the navmesh might not work properly. Always press "finalize" then search for navmesh errors and replace any triangles that gives the errors. My mistake, I wasn't sure what Sunnie meant by finalized. No I didn't. Do I need to highlight the whole navmesh THEN click finalize? Just clicking finalize seems to finalize the navmesh instantly, so I think I'm doing something wrong. Edited February 28, 2012 by eagledude4 Link to comment Share on other sites More sharing options...
JanusForbeare Posted February 28, 2012 Share Posted February 28, 2012 But... she is. Link to comment Share on other sites More sharing options...
eagledude4 Posted February 28, 2012 Author Share Posted February 28, 2012 But... she is. >.< Link to comment Share on other sites More sharing options...
eagledude4 Posted February 28, 2012 Author Share Posted February 28, 2012 (edited) So back to my question: Do I need to highlight the whole navmesh THEN click finalize? Edited February 28, 2012 by eagledude4 Link to comment Share on other sites More sharing options...
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