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Realistic Modification Ideas


Halendia

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i think you all may agree. accuracy is absent from skyrim. i have crimson tide installed and it does produce blood. but often not from the place you hit. to be honest dead island was inaccurate enough. but skyrim is just awful oftentimes. could we PLEASE make a mod that REWARDS accuracy??????????????

the best would be cripling and dismemberment. but at least give us the satisfaction of blood coming from the proper place, maybe the enemy reacting in pain or falling back from that particular blow, or more damage from head shots etc. maybe more damage exists but you'd never know it. to be honest you don't feel rewarded for where you land your blows. its awful in my opinion. do you all agree???????????????

 

can we please get a mod to make this nice and accurate and proper? such a mod would add so much to the combat. thanks a lot. i appreciate any and all feedback.

 

rory

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  • 1 month later...

So is it legal to import Oblivion Voices into Skyrim? I know textures and meshes aren't, but voices could be different. I so want the Oblivion guards back if it is :rolleyes:

 

EDIT: I could even do this for you pretty easily if it is :biggrin:

Edited by penguinchao
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"Realistic Horses and Breeders"

 

  • Make all horses differ from eachother. Randomize stats like Speed (running), Strength (damage) and Endurance (stamina).
    Randomizing stats, if possible, would make all horses unique. Each type of horse would be given restrictions to minimum and maximum values of stats, and from there it'd be random. See restrictions in various horse description.
     
  • Vary prices based on stats. The better the horse, the higher the price.
    The attributes will be given in points from 45 to 100, depending on type of horse and speciality, each point will cost 20 gold.
    Let's say you buy a Cyrodiilic Combathorse, the average one, and yours has the numbers 80 speed, 85 strength and 75 endurance generated to it, then the cost would be 80*20+85*20+75*20=4800 gold.
    Another example: buy a Northsky Packhorse with 48 speed, 92 strength and 89 endurance, the cost would be 48*20+92*20+89*20=4580 gold.
    A third example: buy a Summerset Sprinter with 99 speed, 56 strength and 95 endurance, the cost would be 99*20+56*20+95*20=5000 gold.
     
  • Vary colours. Force breeders to have a wider collection of colours, not just one colour in that stable and another one in the other.
     
  • Create foals, mares and stallions and give them individual behaviours, i.e. foals follow mothers, wild mares are more aggressive if they have a child, wild stallions may attack other creatures if they get too close.
    Also force breeders to have at least one mare and one stallion.
     
  • New meshes to match the genders. Foals also get their own mesh to add realism.
     
  • Vary sizes. Stallions randomize size between 85 and 100%, mares between 75 and 90%.
     
  • Enable Naming and Renaming horses (!).
     
  • Add trot.
     
  • More wild horses that are in herds, led by a stallion and an alpha female. Also make them more aware and scared of surroundings.
     
  • Make it possible to saddle and unsaddle horses and set them free. Add reins and saddles as items separately into the game.
    Can be crafted from Blacksmithing in the "Leather" section.
     
  • With the previous suggestion; enable the player to capture wild horses.
     
  • Upgradeable horse: Buy bags, each adds ~10 points of capacity. Stronger horses can carry more bags. Add horseshoes to Smithing.
    Putting shoes on a horse will increase its speed and endurance by 10%.
     
  • Add NPC Farrier that will put shoes on your horse for a price. He also sells random accessories (like reins, saddles, shoes, tools, carrots and apples).
    Prices will vary depending on type of horse. The Sprinter finds it uncomfortable so he will be messy and annoying, increasing the price by 10%. The Combathorse will be calm and will have no additional cost while the Packhorse will be calm but put physical stress on the Farrier, therefore increasing the price by 10%. Base cost for hiring the Farrier will be 500 gold. Effect will remain active on horse for 30 days, then all its shoes have fallen off and it needs new ones. If your character is a level 80+ blacksmith he/she will be able to put shoes on the horse by themselves, however the necessary tools needs to be acquired from the Farrier first. Equipping the horse with shoes will be done via dialogue option or by simply putting the shoes in the horse's inventory. 2 or 4 shoes needs to be added for effect.
     
  • Add more textures to choose from.
     
  • Dividing horses into races that look different. For example; convert real life breeds into Skyrim (but rename them).
    Also make these types of horses only available for purchase in certain parts of Skyrim. For example: Summerset Sprinters can be found in and around Markarth and Riften, wild and domesticated. Cyrodiilic Combathorses are found around Whiterun and Solitude while Northsky Packhorses can be found in and around Windhelm.

 

http://picz.dk/img/1penamds-1970-01-01-01ae33ae32.png

 

Summerset Sprinter

 

"Lighter Mesh" - Fragile and fast

 

Can be compared to real races such as Arabian Horse and Thoroughbred. Is a fast type of horse that can run long distances without getting tired. Is, however, more cautious than most horses and will flee when scared. This is a travelling horse that runs at a fast pace, is easily scared and will flee combat but will run long distances. This is the smallest horse of the common breeds.

 

85-100 speed, 45-60 strength, 75-95 endurance - Carries 2 bags - 250 health

 

 

http://picz.dk/img/nfnkexwm-2012-02-27-21ae42ae11.png

 

Cyrodiilic Combathorse

 

"Normalized Mesh" - Average endurance and speed

 

Can be compared to real races such as Swedish Warmblood, Hanoverian and Holsteiner. Is an enduring type of horse from Cyrodiil. Prefers its homeland's varied temperatures; from the sunny weather in Anvil to the mild snow in Bruma, has a thicker coat than the Elsweyrian Sprinter. This is an allround horse that runs at average speed, isn't easily scared, stays aggressive in combat and can run average distances. This is the biggest horse of the common breeds.

 

75-95 speed, 75-95 strength, 75-95 endurance - Carries 4 bags - 350 health

 

 

http://picz.dk/img/01mehkpg-1970-01-01-01ae32ae50.png

 

Northsky Packhorse

 

"Heavier Mesh" - Strong and slow

 

Can be compared to real races such as North Swedish Horse, Shire Horse and Tinker. Is a heavy type of horse that originates from Skyrim. It has a thick coat and a covering mane and a thick tail. It's known for its incredible strength and endurance, and has over the years adopted its name as a packhorse, since its carrying capacity goes way beyond any other horse's. This is a pack and combathorse, it runs at a slow speed, isn't scared at all, stays aggressive in combat and will run long distances. This is the average sized horse of the common breeds.

 

45-60 speed, 85-100 strength, 85-100 endurance - Carries 6 bags - 450 health

 

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Bottom line is: I love horses and I love realism. I know this isn't an easy project, and most of the stuff described is probably not doable anyway, but these are my ideas, and I'd love for them to come true.

 

 

The only issue with this Idea is that the voice files are copyrighted, you could get the scripts of the text(what they say) then have people voice act them and reimplement the quests into skyrim where appropriate, and make tiny changes to fit into the game seamlessly, actually hmm, do that, Do A Legacy mod that adds quests from Oblivion into skyrim, but modify them to fit into the new game AND give them new voice files by having voice actors from the nexus community voice these new revamped quests :DDDDDDDDDD

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