thefoxdude1 Posted August 3, 2017 Share Posted August 3, 2017 (edited) So, being the noob modder I am, some parts of my follower are not working as intended. The shape of the head and the mouth are different. Lets just say, she is supposed to look like this while instead she looks like this Might be hard to tell what to do based on pictures but, I appreciate any help! Edited August 3, 2017 by thefoxdude1 Link to comment Share on other sites More sharing options...
nerdofprey Posted August 4, 2017 Share Posted August 4, 2017 Hard to say exactly what steps you missed without knowing what steps you took, but I am guessing based on the pictures that you are trying to transfer the face from a player character to an NPC? There are a lot of steps involved, but among them is exporting a head mesh from the game and then overwriting your CK-generated facegen files with that. The basic steps are laid out here. This assumes you've got RaceMenu installed. Note that there is a basic vanilla game function for exporting faces from the game and importing them in the CK - the "SPF" method - but this only transfers vanilla game features and will completely ignore any changes you made using something like RaceMenu or CME. I still find SPF useful for quickly matching NPC skin tones to custom facegen files, but to use your custom in-game face you will need to use Nif Merge to replace the head mesh. Link to comment Share on other sites More sharing options...
thefoxdude1 Posted August 4, 2017 Author Share Posted August 4, 2017 Hard to say exactly what steps you missed without knowing what steps you took, but I am guessing based on the pictures that you are trying to transfer the face from a player character to an NPC? There are a lot of steps involved, but among them is exporting a head mesh from the game and then overwriting your CK-generated facegen files with that. The basic steps are laid out here. This assumes you've got RaceMenu installed. Note that there is a basic vanilla game function for exporting faces from the game and importing them in the CK - the "SPF" method - but this only transfers vanilla game features and will completely ignore any changes you made using something like RaceMenu or CME. I still find SPF useful for quickly matching NPC skin tones to custom facegen files, but to use your custom in-game face you will need to use Nif Merge to replace the head mesh. Thanks for the help, but I figured out the problem, which led to another problem. Lol, I'm awful at modding. Link to comment Share on other sites More sharing options...
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