WorldShaperDragon Posted February 27, 2012 Share Posted February 27, 2012 Currently this is my last stumbling block on the modeling sides of things. I can't seem to figure out why I'm getting vertex reordering for certain sections of the model (Using Max2012 & the So Much Morpher from the video tutorial); I never added or removed vertices from the geometry during any step, yet certain sections of the model end up with different vertex orderings. However, it always seems to be the same sections that suffer the issue, every single time, and it always seems to be with neighboring vertices (or so it appears, based on me moving the weight slider slowly to track their movements). I tried doing it with clean meshes (no pre-existing skin or BSDismember which would template the skin and dismember that SMM would add, like my other attempts), but those didn't work either, and screwed up the skin too (which I can fix, but would rather avoid having to remake if at all possible). Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 28, 2012 Author Share Posted February 28, 2012 I had the idea that maybe, I could manually reorder the vertices, since the number didn't actually change... but I couldn't seem to do it in nifscope, even though I could list all of them and see the segments that were out of order by comparing the two files. Is there any way to manually re-order them? Link to comment Share on other sites More sharing options...
Sionnach65 Posted May 4, 2012 Share Posted May 4, 2012 Hey. I'm having the same issue. Ive tried using the Somuchmorpher from somuchmonsters.com and I Can't seem to find a way for the vertex numbers to be ordered properly. I've also made a manual push on the model to see and it is the same result. Let me know if you find out anything Link to comment Share on other sites More sharing options...
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