Miamian Posted August 3, 2017 Share Posted August 3, 2017 Hi, I want to ask you for help. I want to add Travel Package to NPC, and without any conditions everything is OK - NPC is moving to the marker. But I want to make him to move only after talk with me. And when I add Condition "Get Stage Quest_ID == 11,000" he is doing nothing...Of course in the topic in "Papyrus End" I've added "GetOwningQuest().SetStage(11)" and added "11" in page "Quest Stages. So maybe anyone could help me with that problem, becauseI was trying it in different ways and it doesn't work... Link to comment Share on other sites More sharing options...
nerdofprey Posted August 4, 2017 Share Posted August 4, 2017 One thing that is easy to overlook - but really important - is any conditions that check quest stages have to be switched from "subject" to "player." Otherwise it will be checking to see if the NPC has done the quest. Quests / stages only apply to the player. If you accidentally set a package condition that an NPC has done a quest stage, you're disabling the whole package because that will never happen. Link to comment Share on other sites More sharing options...
Miamian Posted August 5, 2017 Author Share Posted August 5, 2017 (edited) It works! Thank you! But I've got another problem, because it works only when the marker is near the NPC. But if i put it far away, the package doesn't start...Maybe you know what is the problem now? Edit:I've figured out that problem was the NavMeshes on the border between the cells. I simply forgot to finalize NavMesh after creating, so NPC wasn't able to move into next cell. Edited August 6, 2017 by Miamian Link to comment Share on other sites More sharing options...
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