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Location MOD conflicts


rabidNode

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Posted something similar before but I am trying to find out the general overlap or conflict that is causing ctds when using multiple new location mods.

Anyone know how the ck sets the worldspace and cell data and if it uses a generic placeholder with the same coordinates to store variables?

 

I have mods in very different locations cause ctds with other mods when entering there cells

This makes no sense unless data is being altered that in universally used and stored. At least thats what I think at present.

 

Goal here is to figure out a method in which these dupe or overlapping data can be avoided.

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