Axisdeath Posted February 28, 2012 Share Posted February 28, 2012 Well, I personally have always liked the idea of having several point in open world games where a player can descend into a deep dangerous dungeon, or slay a giant boss monster, and get a really rare weapon. For me at least, earning rare and enchanted, and even unique in appearance armor and weapons just makes me feel more like I'm forging my own story in the land I'm in, not just following a quest here and there for some meager reward like 50 gold. But, to keep it short and simple i was wondering if it would be possible to add unique weapons, as rewards for vanilla quests. Ex: Go kill alduin, come back, and then BAM! No reward, no nothing, just you, the player, left a top the mountain with absolutely no reward but to have the fun of jumping off. Seriously though, can this be done? Add new unique(mainly in name/effect) weapons as vanilla quest rewards? Link to comment Share on other sites More sharing options...
JanusForbeare Posted February 28, 2012 Share Posted February 28, 2012 Very, very easily. I've often thought how nice it would be to be given appropriate rewards by the Jarls, General Tullius, etc. I don't really have time to tackle this, but anyone who can do some basic scripting can come up with some cool scripted magical effects and add them to weapons. Link to comment Share on other sites More sharing options...
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