SeraVerte Posted February 28, 2012 Share Posted February 28, 2012 I wanted to buff Odahviing so I created a new spell by duplicating voicedragonfire05 and renaming it to voicedragonfire06.I then increased the magnitude of the spell and made a new shout by duplicating dragonfirebreathshout05 and renamed it to dragonfirebreathshout06.Finally, I made it so the shout matched the spell and dragged the new shout into Odahviing's spell list. I then loaded up the game. The damage increase worked just as planned, except a bug arose. Whenever Odahviing shouts, there is no longer the distinct "Toor Shul" that usually goes along with his fire breath.Any ideas how to fix this? Link to comment Share on other sites More sharing options...
chikkenstorm Posted March 5, 2012 Share Posted March 5, 2012 (edited) I have this exact same problem with player-shouts. Even a full copy of Fire Breath (just another name) doesn't give me sound. It seems this is hardcoded or something? EDIT: Ok, I changed the effect from Unrelenting Force to another shout, but the fus-ro-dah stayed. This means the sound is linked to the shout. Since there's no field for what sound to play, I think it's hardcoded, which would suck immensely. Changing the Words of Power the shout uses doesn't change it either; it just determines what Words you need to have unlocked to use the shout (for characters, I don't think monsters need to unlock Words). Edited March 5, 2012 by chikkenstorm Link to comment Share on other sites More sharing options...
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