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Dragons not saying the words when shouting


SeraVerte

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I wanted to buff Odahviing so I created a new spell by duplicating voicedragonfire05 and renaming it to voicedragonfire06.

I then increased the magnitude of the spell and made a new shout by duplicating dragonfirebreathshout05 and renamed it to dragonfirebreathshout06.

Finally, I made it so the shout matched the spell and dragged the new shout into Odahviing's spell list. I then loaded up the game.

The damage increase worked just as planned, except a bug arose. Whenever Odahviing shouts, there is no longer the distinct "Toor Shul" that usually goes along with his fire breath.

Any ideas how to fix this?

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I have this exact same problem with player-shouts. Even a full copy of Fire Breath (just another name) doesn't give me sound. It seems this is hardcoded or something?

 

EDIT: Ok, I changed the effect from Unrelenting Force to another shout, but the fus-ro-dah stayed. This means the sound is linked to the shout. Since there's no field for what sound to play, I think it's hardcoded, which would suck immensely. Changing the Words of Power the shout uses doesn't change it either; it just determines what Words you need to have unlocked to use the shout (for characters, I don't think monsters need to unlock Words).

Edited by chikkenstorm
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