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Nirnroot Glow and Sound


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So as a small dabble in the CK I wanted to try to make it so that rare plants (Deathbell, Imp Stool, Jazbay Grapes, and Nightshade) glowed and had the sound effect of Nirnroots.

 

However, I can't figure out how Nirnroots work. When you look at Deathbell in the CK, you have an ingredient type, which is (assuming) irrelevant to what I want. But you also have a "Tree" type. However, when you look at the tree type, there's not really any space for adding scripts. Now, when you look at Nirnroot, it has the ingredient type, but doesn't have a tree type. It's just a bunch of activators.

 

So does this mean that I would have to essentially recreate these activators to apply to the 4 plants I wanted to, and replace every "tree" of these in the worldspace with these activators? If so, then that's definitely a lot harder than I thought it was going to be.

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