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Set Activate Label Entry Point


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Hi people. I'm making a little mod, and I need to override the name displayed over certain furniture objects when the player has a specific perk. There is an Entry Point called "Set Active Label". If I remember correctly, in previous games this did what I need, changing the name that is displayed when you look at an activable object, but in FO4 it doesn't seem to be working anymore. I set it in a perk effect with the correct conditions, but nothing changes. I also noticed there isn't any perk in the game using this entry point, so maybe they never implemented it. Is there any other way to change the name of a furniture object when you look at it with certain perk?

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The Entry Point you're looking for is named "Activate". It has an option to override the default activation field (such as "Sit" or "Talk") instead of adding a new activation button.

 

And no, these constructions are used in the game. Take the sandman perk as an example. It adds a new label to a sleeping npc when in sneak.

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The Entry Point you're looking for is named "Activate". It has an option to override the default activation field (such as "Sit" or "Talk") instead of adding a new activation button.

 

And no, these constructions are used in the game. Take the sandman perk as an example. It adds a new label to a sleeping npc when in sneak.

Yes, I already use that Entry Point to change the activate action name, I was looking for a way to rename the object itself. In skyrim, "Set Activate Label" did that if I'm not mistaken. In FO4 it does nothing. I made another post with a different approach to this problem (I wanted to delete this one, but I think it's not possible).

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