ongwk733 Posted August 5, 2017 Share Posted August 5, 2017 So I'm trying my hand at making one of my characters into a follower for screenarchery purposes. So far I've successfully made one who is completely normal in size and height.Now though, I intend to make one of my other characters who is a rather short statured girl into a character.As I understand, it's possible to scale down an NPC's height in the creation kit easily as long as you can get the proper value correct. I want a bit more than that though, as scaling down the height reduces the size of the entire model, effectively making them look like a miniature human.Anyone can give me some advice on whether or not it's possible to adjust my follower's head size independently from her body so I can get a more adolescent look? Kind of like how it would work in ECE(which is what I use in-game). Any help is appreciated. :) Link to comment Share on other sites More sharing options...
nerdofprey Posted August 6, 2017 Share Posted August 6, 2017 You can't do that in the CK. You can create a unique head mesh that's larger - which might be possible if you enlarge the mesh in ECE and export it, then use Nif Merge to overwrite your facegen mesh - or you can make a custom race with a unique skeleton and scale up the skeleton's head node. Link to comment Share on other sites More sharing options...
azazellz Posted August 8, 2017 Share Posted August 8, 2017 Just set custom skeleton for your follower (you shall create unique race for this)And then scale head node in this skeleton (use NifScope for this). Link to comment Share on other sites More sharing options...
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