Noxman Posted February 28, 2012 Share Posted February 28, 2012 (edited) Hey guys, I'm currently starting out with a quest mod idea, most of the stuff i've done is proof of concept stuff for myself (reasonably new to modding on anything larger than player homes in tes games). Its going to involve centers of power and whatnot and as with all fantasy lore ever created ever, the centers are going to be dragons. For the time being I just want a placeholder dragon in a lovely cave i've made, is there a way to place a dragon so it is simply in its sitting animation permanently and non-interactive. In terms of stopping the player just killing it I can solve that with collision walls (as I think making it too powerful to kill but still active would behave unpredictably in an interior cell). But nevertheless, how would I go about keeping it forced in the sitting position and non-hostile. Oh also, how does interior water work? Can never seem to get it to show up. Any help anyone can provide would be greatly appreciated (if not my centers of power can always be large trees :D, overused lore ftw!). Thanks, Nox Edited February 28, 2012 by Noxman Link to comment Share on other sites More sharing options...
JanusForbeare Posted February 28, 2012 Share Posted February 28, 2012 I would assume that simply clearing out your dragon's factions list would solve the hostility issues. Shouldn't be any harder than that. Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 28, 2012 Share Posted February 28, 2012 (edited) Setting it to non-hostile is relatively easy; should be just like making just about any other NPC non-hostile. Now, there is also an animation for dragons that has them perched on something, so you can just script them to use that (ie, P-nax & 2 dragons right before the seal on the way to fight alduin (the end of the penultimate level of the MQ) [Note, the latter two are scripted to be sitting, so if attacked, which the player can do, they may not always un-sit, and thus their animation locks up, and they may or may not crash the game during flight/attack, which I found out the hard way]) BTW, there are youtube videos of people spawning dragons in interior cells; if they no-clip through the barriers and try to kill it, then well, they deserve the hilarity that ensues (and trust me, it IS hilarious, esp when there are a lot of physics objects + panicking NPCs.) [edit - fixed cutoff sentence] Edited February 28, 2012 by Wolf of the azar Link to comment Share on other sites More sharing options...
eagledude4 Posted February 28, 2012 Share Posted February 28, 2012 Or you could use a loading screen dragon. It's what I did for my player house, but It's not an npc. Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 28, 2012 Share Posted February 28, 2012 Ah yeah, I missed the part where he said "non-interactive" - in that case, yeah, you can get away with using a loading screen dragon (which is just a static model IIRC) Link to comment Share on other sites More sharing options...
ctzto Posted February 28, 2012 Share Posted February 28, 2012 You could make a copy of "dragon". Change the packages in the AI Data tab? of the dragon to NONE. This should stop the dragon from doing anything. I don't think it will attack you. Link to comment Share on other sites More sharing options...
Noxman Posted February 28, 2012 Author Share Posted February 28, 2012 Thanks for the help guys! All good ideas, yeah I think making in non-hostile is pretty easy. I shouldn't really say non-interactive, I don't need it to act like a static and theres a number of methods to stop the player attacking it. What I really meant is that there is a dragon you can find (the one underneath that huge overhang, lots of burnt corpses about the place) and this dragon isnt perched on the word wall or standing but actually curled up sitting. I'll spend some more time with the packages and see what I can find. Thanks guys! Link to comment Share on other sites More sharing options...
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