TheBalance Posted February 28, 2012 Share Posted February 28, 2012 Originally posted on my site: http://balance-reviews.blogspot.com/ - when you're done reading, if you've enjoyed the article head over and check out the rest of the stuff I've written about Skyrim (and a multitude of other games as well!) Most of us have probably suffered from Skyrim burnout somewhere over the past few months since it's release. Personally, I didn't touch the game for most of the past two months, but picked it up recently in order to explore the final frontier (of sorts), the Master difficulty setting. I've played through the game a good amount (probably ~100 hours), and have multiple characters over level 30 that range from stealth assassins to front-line melee brawlers and pure mages, so I've got the game play pretty 'mastered' for lack of a better word. I know how to abuse the AI into wandering aimlessly as I tear it apart, and I can keep myself relatively safe from enemies utilizing crowd control spells (illusion) and dodging techniques. At least, that's what I thought going into it. Master isn't so much of a game as it is an examination in endurance and patience. I couldn't tell you the last time I died playing Skyrim prior to raising the difficulty. Even when I started playing the game for the first time, it wasn't very often (save a wandering giant or poor placement in a room of enemies). During my master play through, I had died more in the first thirty minutes then I did throughout all of my other campaigns. I went back, loaded up the save files, and checked. (For the record, I rushed through the intro and went straight to bleak falls barrow). It's with these lessons learned that I provide this very general list of ten things that every player, regardless of their character's specialties, needs to know when playing on the highest difficulty Skyrim has to offer. 1 - Melee is a dance of timing. If you misstep, you die. Blocks need to be spot on, and dodging blows either by sprinting past an enemy, or sidestepping them, need to be clean and crisp. As with every lesson you'll learn, painfully, while playing on the Master setting - practice makes perfect. 2 - Enemies will regularly execute you if you remain in melee range at low health. No blocking, no dodging, no amazing armor to protect you. If you stick around at less than thirty percent of your health remaining, you're asking to get killed. I estimate enemies probably have a 25% chance to do this every swing when your health is low. I've looked for exact numbers to no avail - if you have or can provide me with a source of that info, I'll gladly post it here. 3 - Your current level is the most important tool you possess. That sounds kind of odd, but enemies grow in power SIGNIFICANTLY every time your character advances a level. Keep this in mind when selecting worthless perks and crafting. 4 - Don't even CONSIDER crafting, or any thing that raises any skill not directly combat-oriented until level 25. I'm sure I'll get a comment/death threat from some idiot who thinks that just because they can power level smithing and enchanting to 100 means they should do it. Yeah, you'll have cool and useful gear - but no skills or perks to use it with. As a result, your enemies (which will also get access to your new gear since you leveled up so much) will one shot you since you concentrated on crafting for 20 levels, and they concentrated on combat. 5 - Damage is king. The ability to kill enemies quickly (quickly is a very loose term on the master setting, as everything has tremendous amounts of health) greatly outweighs your ability to sit there and take an extra hit in melee, or an extra spell from a mage. Concentrate your first 15 or so levels exclusively on dealing damage, and/or maintaining your ability to do damage throughout a fight. 6 - Defense is greatly underpowered. Going off what I said before, the best armor and stats in the game won't help you much against a room full of enemies, or one particular boss that shouts you to the ground and kills you before you even get control of your character again. In all respects, enemies are meant to kill you quickly if you stand in front of them - there is little you can do about this. Even magic resistance (while absolutely necessary) is greatly underpowered. Around level 30, with capped out magic resist (85%) you'll still shudder at how quickly you take damage from magic based attacks. Without magic resistance, you will instantly die from every magic based attack, regardless of your health, starting around level 25. 7 - You need to abuse the AI. The artificial intelligence in Skyrim is pretty terrible. Enemies will walk in odd directions to try and get to you, or stand aimlessly for no reason while you cast spells at them from afar. When they do this, punish them. A lot of playing on the Master difficulty is saving and loading games hoping the AI does something stupid - which it often will. I'll be writing an article specifically about this in the near future - some of the things I show you will be pretty hilarious. 8 - Use the Illusion spells, and use them often. You can turn entire rooms of enemies against each other, or send them fleeing while you have time to recover. This one school of magic might be the only one worth noting, except for #9. 9 - Conjuration. With the difficulty raised, non-player characters (NPC's) got a huge health boost. That includes your summoned creatures and raised dead as well. Conjuring minions not only buys you valuable time in combat - but unlike on other difficulties, these creatures will actually do a decent amount of damage and potentially take a few enemies with them. Conjuration goes hand in hand with #7 and #8; abusing the AI, and Illusion spells. The AI will often focus on your summons first - make them pay for it. 10 - The character you're planning to make might not be one that's viable on the Master setting. I use the word viable as kind of a misnomer here; every character can be 'viable', but some are so horrendously underpowered that they just don't fit well on the highest difficulty without reloading every combat scenario dozens (if not hundreds) of times waiting to get lucky and down an enemy. Take stock in what you learn as you go, and consider your lessons learned when making a new character master Skyrim with. Link to comment Share on other sites More sharing options...
Cataxu Posted February 28, 2012 Share Posted February 28, 2012 I agree with a lot of your points. Alteration is also necessary no matter what character you're playing, ideally spamming oakskin/stoneskin whenever possible. Carrying a staff of chain lightning if you're not playing a mage character is also a good idea for the ability to stun large mobs or mages to get up close (magic can and will one shot you, stunlocking mages/dragon priests with it is a lifesaver)! Link to comment Share on other sites More sharing options...
smedennils Posted February 29, 2012 Share Posted February 29, 2012 You forgot the most important skill of them all to pwn those stupid monsters; Shieldbash. Waaaay to overpowered in vanilla, as soon as this glorius skill is aquired all problems are byegons! Combined with the sprinting shield park and a decent onehander it will make you an unstoppable killingmachine. Forget shouts, fancy pancy magic, dogshape, dragonsummoning and everything else, well you may acctually have to level a lot of "unnecessary" (but funny) skills just to get an challenging experience on master. Thank god for all the mods that bring back danger to skyrim, without them the replay value would be close to zero. Link to comment Share on other sites More sharing options...
Fortunado3 Posted February 29, 2012 Share Posted February 29, 2012 (edited) Not only do you not need to do most of that stuff to be more than viable on Master, but most of that is almost getting into metagaming over role playing, which means it has no validity at all. Edited February 29, 2012 by Fortunado3 Link to comment Share on other sites More sharing options...
Cataxu Posted February 29, 2012 Share Posted February 29, 2012 (edited) You forgot the most important skill of them all to pwn those stupid monsters; Shieldbash. Waaaay to overpowered in vanilla, as soon as this glorius skill is aquired all problems are byegons! Combined with the sprinting shield park and a decent onehander it will make you an unstoppable killingmachine. Forget shouts, fancy pancy magic, dogshape, dragonsummoning and everything else, well you may acctually have to level a lot of "unnecessary" (but funny) skills just to get an challenging experience on master. Thank god for all the mods that bring back danger to skyrim, without them the replay value would be close to zero. I absolutely agree with you on the power of shieldbash. It most definitely breaks the basic vanilla game. PISE is basically essential to getting any true difficulty at the game if you chose to play S&S/2-Hander. Aside from that, Fortunado have you actually played Master? Crafting before you've invested into your armor and weapon of choice perks is most definitely a mistake and having played perkless up to around level 30 the information he's posted is most definitely viable/essential unless you're kiting every difficult enemy to the guards. :/ Edited February 29, 2012 by Cataxu Link to comment Share on other sites More sharing options...
Fortunado3 Posted February 29, 2012 Share Posted February 29, 2012 (edited) You forgot the most important skill of them all to pwn those stupid monsters; Shieldbash. Waaaay to overpowered in vanilla, as soon as this glorius skill is aquired all problems are byegons! Combined with the sprinting shield park and a decent onehander it will make you an unstoppable killingmachine. Forget shouts, fancy pancy magic, dogshape, dragonsummoning and everything else, well you may acctually have to level a lot of "unnecessary" (but funny) skills just to get an challenging experience on master. Thank god for all the mods that bring back danger to skyrim, without them the replay value would be close to zero. I absolutely agree with you on the power of shieldbash. It most definitely breaks the basic vanilla game. PISE is basically essential to getting any true difficulty at the game if you chose to play S&S/2-Hander. Aside from that, Fortunado have you actually played Master? Crafting before you've invested into your armor and weapon of choice perks is most definitely a mistake and having played perkless up to around level 30 this information is definitely viable and necessary to get anywhere.No, its not a mistake, its a play style. None of what was said in the OP is necessary. Quite the opposite actually. Nothing is necessary. People that meta game in an RPG like an ES are effectively "Doing it wrong". Any, and everything can be viable in an ES. Since viability is subjective and based on how the gamer is role playing. Edited February 29, 2012 by Fortunado3 Link to comment Share on other sites More sharing options...
Cataxu Posted February 29, 2012 Share Posted February 29, 2012 You forgot the most important skill of them all to pwn those stupid monsters; Shieldbash. Waaaay to overpowered in vanilla, as soon as this glorius skill is aquired all problems are byegons! Combined with the sprinting shield park and a decent onehander it will make you an unstoppable killingmachine. Forget shouts, fancy pancy magic, dogshape, dragonsummoning and everything else, well you may acctually have to level a lot of "unnecessary" (but funny) skills just to get an challenging experience on master. Thank god for all the mods that bring back danger to skyrim, without them the replay value would be close to zero. I absolutely agree with you on the power of shieldbash. It most definitely breaks the basic vanilla game. PISE is basically essential to getting any true difficulty at the game if you chose to play S&S/2-Hander. Aside from that, Fortunado have you actually played Master? Crafting before you've invested into your armor and weapon of choice perks is most definitely a mistake and having played perkless up to around level 30 this information is definitely viable and necessary to get anywhere.No, its not a mistake, its a play style. None of what was said in the OP is necessary. Quite the opposite actually. Nothing is necessary. People that meta game in an RPG like an ES are effectively "Doing it wrong". Any, and everything can be viable in an ES. Since viability is subjective and based on how the gamer is role playing. Sorry but not every build is a solid, viable build. Not even in this game. Link to comment Share on other sites More sharing options...
Fortunado3 Posted February 29, 2012 Share Posted February 29, 2012 (edited) You forgot the most important skill of them all to pwn those stupid monsters; Shieldbash. Waaaay to overpowered in vanilla, as soon as this glorius skill is aquired all problems are byegons! Combined with the sprinting shield park and a decent onehander it will make you an unstoppable killingmachine. Forget shouts, fancy pancy magic, dogshape, dragonsummoning and everything else, well you may acctually have to level a lot of "unnecessary" (but funny) skills just to get an challenging experience on master. Thank god for all the mods that bring back danger to skyrim, without them the replay value would be close to zero. I absolutely agree with you on the power of shieldbash. It most definitely breaks the basic vanilla game. PISE is basically essential to getting any true difficulty at the game if you chose to play S&S/2-Hander. Aside from that, Fortunado have you actually played Master? Crafting before you've invested into your armor and weapon of choice perks is most definitely a mistake and having played perkless up to around level 30 this information is definitely viable and necessary to get anywhere.No, its not a mistake, its a play style. None of what was said in the OP is necessary. Quite the opposite actually. Nothing is necessary. People that meta game in an RPG like an ES are effectively "Doing it wrong". Any, and everything can be viable in an ES. Since viability is subjective and based on how the gamer is role playing. Sorry but not every build is a solid, viable build. Not even in this game.And yet it is. If there are mechanics there to represent a feature, then it is viable. Viability is subjective, depending on what the gamer is role playing. My clothed, pitchfork wielding farmer is just as viable on Master as my Necromancer, or Martial Artist. Edited February 29, 2012 by Fortunado3 Link to comment Share on other sites More sharing options...
Cataxu Posted February 29, 2012 Share Posted February 29, 2012 You forgot the most important skill of them all to pwn those stupid monsters; Shieldbash. Waaaay to overpowered in vanilla, as soon as this glorius skill is aquired all problems are byegons! Combined with the sprinting shield park and a decent onehander it will make you an unstoppable killingmachine. Forget shouts, fancy pancy magic, dogshape, dragonsummoning and everything else, well you may acctually have to level a lot of "unnecessary" (but funny) skills just to get an challenging experience on master. Thank god for all the mods that bring back danger to skyrim, without them the replay value would be close to zero. I absolutely agree with you on the power of shieldbash. It most definitely breaks the basic vanilla game. PISE is basically essential to getting any true difficulty at the game if you chose to play S&S/2-Hander. Aside from that, Fortunado have you actually played Master? Crafting before you've invested into your armor and weapon of choice perks is most definitely a mistake and having played perkless up to around level 30 this information is definitely viable and necessary to get anywhere.No, its not a mistake, its a play style. None of what was said in the OP is necessary. Quite the opposite actually. Nothing is necessary. People that meta game in an RPG like an ES are effectively "Doing it wrong". Any, and everything can be viable in an ES. Since viability is subjective and based on how the gamer is role playing. Sorry but not every build is a solid, viable build. Not even in this game.And yet it is. If there are mechanics there to represent a feature, then it is viable. Viability is subjective, depending on what the gamer is role playing. I have no idea how that applies to the combat system in any way whatsoever. Link to comment Share on other sites More sharing options...
Fortunado3 Posted February 29, 2012 Share Posted February 29, 2012 (edited) You forgot the most important skill of them all to pwn those stupid monsters; Shieldbash. Waaaay to overpowered in vanilla, as soon as this glorius skill is aquired all problems are byegons! Combined with the sprinting shield park and a decent onehander it will make you an unstoppable killingmachine. Forget shouts, fancy pancy magic, dogshape, dragonsummoning and everything else, well you may acctually have to level a lot of "unnecessary" (but funny) skills just to get an challenging experience on master. Thank god for all the mods that bring back danger to skyrim, without them the replay value would be close to zero. I absolutely agree with you on the power of shieldbash. It most definitely breaks the basic vanilla game. PISE is basically essential to getting any true difficulty at the game if you chose to play S&S/2-Hander. Aside from that, Fortunado have you actually played Master? Crafting before you've invested into your armor and weapon of choice perks is most definitely a mistake and having played perkless up to around level 30 this information is definitely viable and necessary to get anywhere.No, its not a mistake, its a play style. None of what was said in the OP is necessary. Quite the opposite actually. Nothing is necessary. People that meta game in an RPG like an ES are effectively "Doing it wrong". Any, and everything can be viable in an ES. Since viability is subjective and based on how the gamer is role playing. Sorry but not every build is a solid, viable build. Not even in this game.And yet it is. If there are mechanics there to represent a feature, then it is viable. Viability is subjective, depending on what the gamer is role playing. I have no idea how that applies to the combat system in any way whatsoever.Because certain RPs, obviously fight, and don't fight, certain things. Not to mention, most any combat system is viable on Master. It may not be optimal, but it is viable, especially with mods. Not to mention there's plenty of builds that don't even use combat. I don't like the 'list' because it undermines RPers and role playing. RPGs are not about meta gaming, they are about role playing. And when you role play, any and everything is viable. I blame the demographic Beth targeted with Skyrim for this influx of "play this like an action game", that's rampant in Skyrim discussions on various boards. Edited February 29, 2012 by Fortunado3 Link to comment Share on other sites More sharing options...
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