khakuya Posted August 6, 2017 Share Posted August 6, 2017 So I made a mod and it works perfectly, but after a bit of gameplay - usually at least 20 minutes in, the game just boots me out as if I closed the program. No error messages appear and there's never any warning. The mod in question simply has a custom character and custom spells which can conjure, revive, heal, and banish Dwarven constructs.Its size is only 39 KB. I'm not sure where to begin looking for what causes this. Anyone have any advice/suggestions? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted August 6, 2017 Share Posted August 6, 2017 are you sure this is related to your mod? has the game ran well without the mod?because crashes do happen in Skyrim , for many different reasons if you are sure this is related to your own mod , you should try to see how the mod impacts the game , or what you've done while creating it , that can cause such issuesotherwise , you should look at the plethora of guides on how to make the game run in a more stable way , and try solving whatever causes your crashing on a different note , you should try to find out if the game just crashes after a set amount of time , or if it's caused by some specific action being performedif , for example , your game crashes whenever a specific spell is cast , you should check that specific spell Link to comment Share on other sites More sharing options...
khakuya Posted August 6, 2017 Author Share Posted August 6, 2017 are you sure this is related to your mod? has the game ran well without the mod?because crashes do happen in Skyrim , for many different reasons if you are sure this is related to your own mod , you should try to see how the mod impacts the game , or what you've done while creating it , that can cause such issuesotherwise , you should look at the plethora of guides on how to make the game run in a more stable way , and try solving whatever causes your crashing on a different note , you should try to find out if the game just crashes after a set amount of time , or if it's caused by some specific action being performedif , for example , your game crashes whenever a specific spell is cast , you should check that specific spell It could be a Baader-Meinhof phenomenon in effect. I've had crashes before, but they haven't occurred as frequently as they are now.Part of me is thinking it could be due to a spell. There's one spell where you can conjure a Dwarven Forgemaster, and it works as I've summoned it before and it operates as intended.But I may be noticing the crash after using it sometimes, but I don't know what to look for in the spell that would cause a crash.Nor would I know how to fix the issue without deleting the spell outright, which is not what I want to do. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted August 6, 2017 Share Posted August 6, 2017 does this summon have really large textures or something like that? could this just eat too much memory , which can cause the crash?if this isn't the point , I really have no idea what could cause the spell to crash your game , unless it's scripting is buggered this is really up to you to do some stress testing , and try to identify the cause of the crashesif it is indeed the spell , maybe you can upload a plugin with the spell , or it's scripts , and someone may be able to help you uncover the issuebut I really have no idea how to go about it , if it's indeed the spell Link to comment Share on other sites More sharing options...
khakuya Posted August 6, 2017 Author Share Posted August 6, 2017 does this summon have really large textures or something like that? could this just eat too much memory , which can cause the crash?if this isn't the point , I really have no idea what could cause the spell to crash your game , unless it's scripting is buggered this is really up to you to do some stress testing , and try to identify the cause of the crashesif it is indeed the spell , maybe you can upload a plugin with the spell , or it's scripts , and someone may be able to help you uncover the issuebut I really have no idea how to go about it , if it's indeed the spell The Forgemaster is somewhat large, about the size of a Dwarven Centurion. But if this is considered a 'large texture', I don't know. And if so, how could I reduce the texture size?The script shouldn't be an issue, since usually how I go about making a custom spell is that I duplicate everything involved. So I duplicate the spell, the summoned actor, and the magic effects (usually only these 3 things are needed), and overlay/replace the name, actor summoned, magicka cost, animation (though I usually don't mess with this and if I do it's mainly something like making it the flames animation instead of frost or something). So for example, with the Forgemaster, I duplicated one of the other Dwarven summon spells I made and input the duplicated Forgemaster actor in for the summoned actor. There should be no scripts attached to the actors or spells other than the expected script if there is one. I shall double check this. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted August 6, 2017 Share Posted August 6, 2017 not really sure if you can optimize a texture that you didn't makeyou need to do some checking online about thisbut unless the textures are 8k , this shouldn't be a problem on a normal system . even 4k textures on one creature shouldn't really cause a problem (honestly , not even sure that 8k textures on one enemy can really cause crashes , but I never tested something like this) Link to comment Share on other sites More sharing options...
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