kvatchcount Posted August 6, 2017 Share Posted August 6, 2017 So, i'm getting ready to release an update for a mod... I just need to know real quick... If I take say a Dremora Broadhead Arrow and stick it in a corpse, or a Steel War Axe and wedge it in the neck of a dead Scamp, does enabling a parent allow the weapon to remain stuck in the body when you load the cell? Like an arrow would after you fired it? Or would it still just drop on the floor like nothing had happened? I need to know before I do release the update. Link to comment Share on other sites More sharing options...
glowplug Posted August 7, 2017 Share Posted August 7, 2017 The real quick answer is 'probably'.The slightly longer answer is to extract a copy of each object to your mod's folder then change the Layer and Layer Copy of the Collision mesh to OL_STATICIf I saw an arrow or axe sticking out of a corpse I'd expect to be able to loot it.It's just a suggestion but if you added these objects as Activator instead of Static (I wouldn't add them as Weapon/Arrow) then they can be scripted to add the real item to player then 'disable'.I realize, however, that may not suit your agenda. Link to comment Share on other sites More sharing options...
kvatchcount Posted August 9, 2017 Author Share Posted August 9, 2017 (edited) Ill try my version first. Yours is complicated :P. Edited August 9, 2017 by kvatchcount Link to comment Share on other sites More sharing options...
glowplug Posted August 11, 2017 Share Posted August 11, 2017 Fair enough, there is also the problem of the dead Creature/NPC staying where it should - the player can drag the corpse leaving the weapon hanging mid air. Link to comment Share on other sites More sharing options...
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