Jump to content

Castle Navmesh


Recommended Posts

So i removed the rubble at the castle. Not the scrappable part but the part that is part of the mesh blocks. I used nifskope. It looks good but when i walk in the area the player character as well as follower walks on the old grade level. I fixed the navmesh which shouldnt effect the player anyway. What causes the invisible solid area where the mesh used to be?

Link to comment
Share on other sites

So i removed the rubble at the castle. Not the scrappable part but the part that is part of the mesh blocks. I used nifskope. It looks good but when i walk in the area the player character as well as follower walks on the old grade level. I fixed the navmesh which shouldnt effect the player anyway. What causes the invisible solid area where the mesh used to be?

 

The old mesh had collision based on it's original form. Removing the visible rendering mesh doesn't affect the collision data. So, unless you make new collision data they'll remain walking on invisible stuff.

Link to comment
Share on other sites

Thanks for crushing my dreams!!! lol, JK, i'm gonna need that anyway to actually do what i want to do. Whats the best option for obtaining 3ds max 2013 ? Is there another option? My work is so cheap we have turbocad instead of autocad, lol, I wander if turbo has anything similar?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...