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Mercenary Grenade Rifle texture/mesh issue


SpicyManMeat

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As explained in the 'Issue: Find the source mod-index of an object in-game' entry, a mod index (in hexadecimal) of "00" means it's from the game master file (i.e. FalloutNV.ESM). The "FF" index means it is a "spawned" character or item (from your saved game file), which happens when you drop the item to the ground. The linked article Help:Form IDs explains how to interpret a FormID (which is the "001753E4" you found). Other mod indexes will depend upon their position in your "load order". If your mod manager doesn't, LOOT displays the mod index in both hex and decimal format.

 

If you open FNVEdit and load the "FalloutNV.ESM" file, and then enter that "001753E4" in the FormID field, it will take you directly to that entry and it will show you that you managed to select a "Dialog Topic" called "{Night only}Love how this place comes alive at night." So, you didn't actually select the grenade launcher. HOWEVER, the "Mercenary's Grenade Rifle" comes from the "Mercenary Pack.ESM" DLC file and has the FormID of "001735E4". (Perhaps you typed it wrong: inverting the 3 and 5?)

 

Now that you know it's correct FormID, you need to load your entire "load order" into FNVEdit, enter the FormID of "001735E4" in that field (upper left corner of FNVEdit), press < Enter >, and in the right-hand pane select the "View" tab. This will now show you ALL the plugins which touch that record, in the order in which they do so. The last (right-most) is the one that "wins" the conflicts for that record. Under the "Model" section are "MODL - Filename" with the "mesh" (NIF) filename, and a list of "MODS - Alternate Textures". But all you really need is to see which plugin (column) is the winner.

 

FYI: The [TXST: number] is the FormID of the "texture set". Again, the right-most is the winner: the texture being used. Enter the "TXST" FormID and jump to the "Texture Set" to set the actual texture filenames. These are what have been overwritten, but they will all be the same names between plugins because they are overwriting each other.

 

-Dubious-

Edited by dubiousintent
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