ultramontane Posted February 28, 2012 Share Posted February 28, 2012 (edited) Hello all, I am looking for ways to sit a dead skeleton in a chair. I've tried standing the corpse right near the seat then running the havok sim. The skeleton bounces off and ends up on the ground. I have also tried to alt+click the joints and drag the body back onto the chair. This almost works, but once havok kicks in, the skeleton starts flailing and ends up on the ground. Are there any world objects that have a sitting skeleton? Thanks again for any help. *crap - sorry wrong forum. Can a mod move this to the Troubleshooting forum? Thank you. Edited February 28, 2012 by ultramontane Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 28, 2012 Share Posted February 28, 2012 I think you need to add the actor, set them to be sitting, and then set them to be dead. NOTE: I have utterly no experience in level design, those are merely my observations based on how the game functions. Link to comment Share on other sites More sharing options...
ultramontane Posted February 28, 2012 Author Share Posted February 28, 2012 I think you need to add the actor, set them to be sitting, and then set them to be dead. NOTE: I have utterly no experience in level design, those are merely my observations based on how the game functions. wow thanks for the fast one. I will try it out and post back. Link to comment Share on other sites More sharing options...
Sunnie Posted February 28, 2012 Share Posted February 28, 2012 Did you set the "Don't Havok Settle" flag in the skeleton's cell ref? Link to comment Share on other sites More sharing options...
ultramontane Posted February 29, 2012 Author Share Posted February 29, 2012 (edited) I think you need to add the actor, set them to be sitting, and then set them to be dead. NOTE: I have utterly no experience in level design, those are merely my observations based on how the game functions. wow thanks for the fast one. I will try it out and post back. I still couldn't get them sitting. Once the actor was added to the scene, it's default pose is standing upright. I must be missing/overlooking a way to pose the actor. Did you set the "Don't Havok Settle" flag in the skeleton's cell ref? Yeah, I tried that. It keeps the skeleton pose static, standing upright. I would try to alt+click but couldn't move any joints. I also tried re-scaling the skeleton, hoping the physics would change enough to allow the skeleton to fall into place. Still the same result, skeleton does a dead center drop and bounces right off. Edited February 29, 2012 by ultramontane Link to comment Share on other sites More sharing options...
exneph Posted February 29, 2012 Share Posted February 29, 2012 Try going through the scripts on each piece, and adding in the script "defaultDisableHavokOnLoad". After that, go into the script, properties, and edit the "havokOnActivate", and possibly "havokOnHit". uncheck, or leave unchecked the boxes for the properties, and try it again. That might work for you. It worked for the pickaxe I placed in a wall. Won't move when you bump into it, but you can pick it up I believe. Link to comment Share on other sites More sharing options...
KaraTES Posted February 29, 2012 Share Posted February 29, 2012 There's one sitting on a throne in Bleak Falls Barrows near the word wall, maybe try viewing that cell and seeing how it's set up? Link to comment Share on other sites More sharing options...
Korodic Posted February 29, 2012 Share Posted February 29, 2012 I would play around with them in havok mode, then turn it off when the skeleton is in a good pose. From there just check off "dont havok settle" Or you could do what I did to make this possible. http://i248.photobucket.com/albums/gg175/korodic/Nice.png Use moveable static object and choose for them not to havok settle. The skeleton used to be holding a little boy by the foot keeping the kid submerged under water -.- However the boy did not want to cooperate even with the scripting in place to murder his havoks, the water was too strong and I guess it was because he was an actor. The moveable static object stayed perfectly fine. Link to comment Share on other sites More sharing options...
ultramontane Posted March 1, 2012 Author Share Posted March 1, 2012 (edited) Thanks for the help everyone. I think I found it. There is a furniture object called "CreatureSitMarker01". You can reference this to an actor, and presto - sitting. A good reference was dungeon "Korvanund03" . There is a sitting Draugr on a throne. I will give it a shot tonight. I'll post pix if it works out. *update: Gave it a shot, still needs work. There are actors, markers and other things involved. Edited March 1, 2012 by ultramontane Link to comment Share on other sites More sharing options...
ultramontane Posted March 2, 2012 Author Share Posted March 2, 2012 got it. 1. Make sure your spot is covered by the NavMesh.2. Place "CreatureSitMarker03" on your chair. I used a static NorThrone.3. Insert a LVL'ed creature. Edit your creatures properties and add LinkRef to the chair.4. Edit your "CreatureSitMarker03" Under Patrol Data, make sure "Patrol Data" is checked and it's value is 1.done.Thanks again to everyone and Best In Slot's youtube tutorials - this one specifically Link to comment Share on other sites More sharing options...
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