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Mod request: Remove weapon class restrictions


dahaka92

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  • 2 months later...

ME2 Weaponry tweaks

https://www.nexusmods.com/masseffect2/mods/156/?

Player classes and squadmates (henchman) types of weapons changing section

 

Type of weapons that are available to change:
Change: LoadoutWeapons_ ...
AssaultRifles, AutoPistols, HeavyPistols, Shotguns, SniperRifles, HeavyWeapons;

[sFXGame.SFXPlayerSquadLoadoutData]
For player class:
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))
For squadmates:
HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))

DLC squadmates: Kasumi, Zaeed and Liara:
Kasumi: Mass Effect 2\BioGame\DLC\DLC_HEN_MT\CookedPC\BIOGame.ini
Zaeed: Mass Effect 2\BioGame\DLC\DLC_HEN_VT\CookedPC\BIOGame.ini

Liara: Mass Effect 2\BioGame\DLC\DLC_EXP_Part01\CookedPC\BIOGame.ini
ME2IniFixer don't needed when you edit dlc files;

Note: Squadmates can't use more than 2 weapon types - the game will read only 2 from the hash;
// You can give HeavyWeapons to your squadmates - unbalanced but still fun though! //

 

Use Soldier lodout as template add soldier's lodout to Engineer;

Edited by ArJed
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