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Posted

As the title says, it bothers me that I can't use a sniper rifle, shotgun and so on as an Engineer. Is a mod like this possible, so all weapons are available to me? Pistols, smgs, sniper rifles, assault rifles and so on.

  • 2 months later...
Posted (edited)

ME2 Weaponry tweaks

https://www.nexusmods.com/masseffect2/mods/156/?

Player classes and squadmates (henchman) types of weapons changing section

 

Type of weapons that are available to change:
Change: LoadoutWeapons_ ...
AssaultRifles, AutoPistols, HeavyPistols, Shotguns, SniperRifles, HeavyWeapons;

[sFXGame.SFXPlayerSquadLoadoutData]
For player class:
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))
For squadmates:
HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))

DLC squadmates: Kasumi, Zaeed and Liara:
Kasumi: Mass Effect 2\BioGame\DLC\DLC_HEN_MT\CookedPC\BIOGame.ini
Zaeed: Mass Effect 2\BioGame\DLC\DLC_HEN_VT\CookedPC\BIOGame.ini

Liara: Mass Effect 2\BioGame\DLC\DLC_EXP_Part01\CookedPC\BIOGame.ini
ME2IniFixer don't needed when you edit dlc files;

Note: Squadmates can't use more than 2 weapon types - the game will read only 2 from the hash;
// You can give HeavyWeapons to your squadmates - unbalanced but still fun though! //

 

Use Soldier lodout as template add soldier's lodout to Engineer;

Edited by ArJed
  • 2 years later...
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