coolphoton1234 Posted August 7, 2017 Share Posted August 7, 2017 I have a decent number of new settlements mods*, and I am wondering if anyone knows if mods that add new settlements are ok to merge with merge plugin. *Glowing Sea New Settlement - Relay Site Alpha General Atomics Galleria SettlementChildren of Atom OverhaulNuka Island - Player SettlementSettlemods Collection - 13 new player settlements (If I can merge thees I am gonna get the individual mods. There are 2 remarkably anoying bugs with one of the settlements in the pack)Bradberton Overpass SettlementBreakheart Banks Settlement Season Pass EditionLakeside Cabin ReduxMass Fusion Containment SettlementMystic Pines Settlement HomeRed Rocket Settlements & RRquick fillsReeb Marina Settlement University Point Settlement Season Pass EditionWRVR Broadcast Center SettlementBridgeport SettlementKenmore Subway StationMurkwater Farm Link to comment Share on other sites More sharing options...
damanding Posted August 8, 2017 Share Posted August 8, 2017 Mator's Merge Plugin tool can't merge navmesh changes. So it'll merge but if there's navmesh changes you'll have to go into the CK and fix that by hand. Link to comment Share on other sites More sharing options...
coolphoton1234 Posted August 9, 2017 Author Share Posted August 9, 2017 Mator's Merge Plugin tool can't merge navmesh changes. So it'll merge but if there's navmesh changes you'll have to go into the CK and fix that by hand.How do I tell if there are Navmesh changes? Link to comment Share on other sites More sharing options...
damanding Posted August 10, 2017 Share Posted August 10, 2017 Look for navmesh changes in the esp using FO4Edit is the easiest way. Edited to add that I don't really recommend merging location based mods anyway unless you already really know what you're doing. In addition to navmesh merging challenges there may be precombine changes to deal with. That's a complex system that even experienced mod authors are still trying to wrap our heads around. You can learn more about that here: https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/ Link to comment Share on other sites More sharing options...
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