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new settlemets merge question


coolphoton1234

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I have a decent number of new settlements mods*, and I am wondering if anyone knows if mods that add new settlements are ok to merge with merge plugin.

 

 

 

 

*

Glowing Sea New Settlement - Relay Site Alpha

General Atomics Galleria Settlement

Children of Atom Overhaul

Nuka Island - Player Settlement

Settlemods Collection - 13 new player settlements (If I can merge thees I am gonna get the individual mods. There are 2 remarkably anoying bugs with one of the settlements in the pack)

Bradberton Overpass Settlement

Breakheart Banks Settlement Season Pass Edition

Lakeside Cabin Redux

Mass Fusion Containment Settlement

Mystic Pines Settlement Home

Red Rocket Settlements & RRquick fills

Reeb Marina Settlement

University Point Settlement Season Pass Edition

WRVR Broadcast Center Settlement

Bridgeport Settlement

Kenmore Subway Station

Murkwater Farm

 

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Look for navmesh changes in the esp using FO4Edit is the easiest way.

 

Edited to add that I don't really recommend merging location based mods anyway unless you already really know what you're doing. In addition to navmesh merging challenges there may be precombine changes to deal with. That's a complex system that even experienced mod authors are still trying to wrap our heads around. You can learn more about that here: https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

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