mrsiCkstar Posted August 8, 2017 Share Posted August 8, 2017 (edited) So there's something I'd like to do, but I'm not sure how best to do it. What I'd like to do is have an item that can be thrown, or maybe a grenade, or even a weapon that fires a projectile, that when the item or grenade lands or the projectile hits something it creates a marker at that location that an actor will then travel to and do something. Would this require scripting or could this be done with just FO4Edit or the Creation Kit? Actually what would be even better is if I could make the actor go to the location of the custom destination map marker that you can place in the pip boy map screen. Is this possible? Edit: Actually that's just vague. Specifically what I'd like to do is edit the Vertidrones mod so that, instead of orbiting the player's location, the drone would orbit a location that is assignable by the player. For example, the player places a custom map marker in the pip boy, then the drone is launched and it flies to the location of that marker and orbits there. Or if that's not possible, then the player throws a grenade that creates the marker. Edited August 8, 2017 by mrsiCkstar Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 8, 2017 Share Posted August 8, 2017 AFAIK you there's no way to identify the custom map pin. It wouldn't be that accurate anyway. You could (fairly easily) make a grenade type item, something similar to like a vertibird signal grenade, that when thrown drops an invisible marker. Or what would be better is having it use a marker that is then filled to to a quest's reference alias that it keeps moving around. Or deletes when done to prevent persistence. Link to comment Share on other sites More sharing options...
mrsiCkstar Posted August 8, 2017 Author Share Posted August 8, 2017 Thanks. I spent some time looking for the custom map pin in FO4Edit and found nothing so I kind of gave up on that. The grenade is probably the best option. Would it be possible to drop a marker like that with a rifle type weapon? I think that would probably be better because the grenades don't really fly all that far. Can all this be done just in FO4Edit or would I need to write scripts for this? Thanks again. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 8, 2017 Share Posted August 8, 2017 Thanks. I spent some time looking for the custom map pin in FO4Edit and found nothing so I kind of gave up on that. The grenade is probably the best option. Would it be possible to drop a marker like that with a rifle type weapon? I think that would probably be better because the grenades don't really fly all that far. Can all this be done just in FO4Edit or would I need to write scripts for this? Thanks again. You'll need to use scripts. As for doing it with a weapon, yes it can be done. I don't know how though. I remember seeing a mod that had some funky shotguns that when you shoot them at the ground they spawned grass and trees and stuff. Wish I remembered the name of it because that kind of scripting would be handy for this other mod I'm working on. Link to comment Share on other sites More sharing options...
mrsiCkstar Posted August 8, 2017 Author Share Posted August 8, 2017 I was hoping I wouldn't have to learn the scripting in order to do this and that I could do something simple like change the target reference in the drone's AI package and then it would orbit the target instead of me lol. And copy something like the Vertibird Signal Grenade and mod it to drop the marker. Oh well I guess I need to look into the scripting then. Link to comment Share on other sites More sharing options...
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