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Using Bubble Turrets in a custom location?


Guerlot

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Hi all,

 

has anyone ever placed/used Bubble Turrets available in CK in a custom location?

No matter which one I try (lvl, institute, gunner, turretfaction only, I tried all of them) they will not attack until I fire a shot of my weapon near them(or at them.

Navmesh is fine, tried them on the floor, the wall, the ceiling, no go. I looked in a vanilla location that has them (BostonMayoralShelter) and there's nothing special in the References telling me there's anything to do to let them attack me on sight.

 

Anything else I place in there will attack on sight (mounted turrets or NPCs) without any issues

 

I'm lost at this point

Thought?

 

 

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Hi all,

 

has anyone ever placed/used Bubble Turrets available in CK in a custom location?

 

No matter which one I try (lvl, institute, gunner, turretfaction only, I tried all of them) they will not attack until I fire a shot of my weapon near them(or at them.

 

Navmesh is fine, tried them on the floor, the wall, the ceiling, no go. I looked in a vanilla location that has them (BostonMayoralShelter) and there's nothing special in the References telling me there's anything to do to let them attack me on sight.

 

Anything else I place in there will attack on sight (mounted turrets or NPCs) without any issues

 

I'm lost at this point

 

Thought?

 

 

 

 

 

I haven't tried using them myself but the ones in the Mayoral Shelter have AI for non aggressive combat. They also have a slew of friendly factions. So it's possible you might be in one of those friendly factions, or that AI isn't considering you a threat otherwise.

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I haven't tried using them myself but the ones in the Mayoral Shelter have AI for non aggressive combat. They also have a slew of friendly factions. So it's possible you might be in one of those friendly factions, or that AI isn't considering you a threat otherwise.

I'll double check again, but even my duplicated ones, with hostile ai, only the turretfaction were acting the same way. I'm pretty certain they had Rotherham same ai data than the mounted turrets, which are working fine. Maybe I should create a single faction garanteeing to be hostile.

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I haven't tried using them myself but the ones in the Mayoral Shelter have AI for non aggressive combat. They also have a slew of friendly factions. So it's possible you might be in one of those friendly factions, or that AI isn't considering you a threat otherwise.

I'll double check again, but even my duplicated ones, with hostile ai, only the turretfaction were acting the same way. I'm pretty certain they had Rotherham same ai data than the mounted turrets, which are working fine. Maybe I should create a single faction garanteeing to be hostile.

 

 

Well the one(s) in the shelter are linked to a terminal but I think that's only for being able to turn them off. You might try adding a terminal to yours and see what happens.

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This is getting weirder...

So, I duplicated a Bubble Turret, called it Mr. Bubble, added the stats/level I wanted. Made sure only the TurretFaction was in there (which is always ennemy with the Player), I have them Very Aggressive (but helping Friends/Allies). All the rest are the Standard Laser Turret templates.

I just realized it's only 3 turrets in one specific small room in that cell location (a custom Vault) that are behaving like this (only attacking if I shoot near them first).

 

I have 5 others Mr. Bubbles placed elsewhere in that Vault and they are attacking me on sight..... All 8 Mr. Bubbles are all the exact same.

As I said, this is getting weirder. Check the image below

 

 

http://i.imgur.com/u6QbgIK.jpg

 

Edited by Guerlot
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Familiarly)

u can try to 'awake' it:

make copy of some little projectile (any bullet), change it speed to 1

make (or find) 'fake explosion' - it's invisible explosion, copy it, add there 0.1 damage, 5-10k distance, and 1 force

then add this explosion to ur projectile with 3-5 seconds timer and add bullet inside room with turrets)

 

to add some enemy faction to turret is valid, but working not every time

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Not 110% certain I understood you're idea but I actually add a Turret just outside the room, which does attack on sight, and unless the player doesn't shoot at it, the three other turrets will aggro the player as soon as he/she starts shooting at that turret. My "solution" seems a bit easier, lol

Edited by Guerlot
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