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community pushed game development help from people


sanchez900

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hi guys , currently me and some of my friends are currently trying to make a game with the help of people around the community , and currently looking for help in mainly the design , and the polls that we very much need for us to make the game and be able to give the data to our partners and publishers so that we can start with the game.

 

we are currently looking for people to read the design that you can see https://docs.google.com/document/d/1mb1sn1AOJ4Zv50VLwyeHMUJj-6JcfOoKiJ1U-XBy1G4/edit?usp=sharing

and we absolutely need help with your feedback in the polls here https://goo.gl/forms/i5thjk8ywgorkUHI3

 

if you are to be kind , we need your help and feed back and you can join our discord channel where we do mainly voice chats with people and help us with the design here https://discord.gg/yRcGJ8n

 

please help us out and each help is greatly appreciated by us from out studio

 

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  • 1 month later...

It's great you've written a full design document. A few notes:

 

The doc could do with a bit of a grammar and formatting check. Better spacing and punctuation, underlined or bold subheadings. Maybe take a look at some of these example documents from real games (they're in a list at the bottom of the article).

 

For example, your first paragraph, which should hook the reader and convince them of your professionalism, is a long confusing sentence:

The game will be more into an anti-care bear game which would be a driving factor inside the game itself that pushes forward with making groups and clans that would shape the economy and the whole system, but it doesn't mean that we would leave behind the lone players at a disadvantage, we would be aiming for a better group experience and have contents for single player stuff as well.

 

What is "anti-care bear"?

 

You'll get a better response if you can prove your credentials as game devs too. Either posting previous work, or including greybox screenshots or concept art of your idea. Even better would be a greybox or video mock-up to demonstrate your gameplay. At the very least your want diagrams and pictures in your document to show how the mechanics work. It's nearly impossible to imagine how a game will play from reading lengthy paragraphs - much better to show as well as tell.

 

If you're interested, this is a great game design book that explains how to make design documents that are convincing to investors.

 

It's obvious you've put a lot of thought into your design so good luck!

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