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non - hostile bandit spawn


Rake1993

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When I enter some dungeon, there are a few bandit that are not hostile. Is'nt an IA problem, they recognize me, they can fight, but are not hostile: but the vast majority of bandits are still hostile and they work as usual. I tryed to force set their faction hostile, but they still don't attack.

I searched in TES5Edit their ID and result that there are some specifical static spawn that spawn non hostile mobs. I tryed to wait some day and return in the dungeon: same spawn point, different mob (es. a ghost bandit instead of a apprentice conjurer) but they are still non hostile.

I found that bug in dashpool phebble (a mod dungeon) and in the dungeon of meridia (vanilla).

In addition, I have played this save for 13 hours without problems, and i have not added or removed mod since the start.

Anyone can understand why it happens?

 

There is my mod list:

 

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 arnima.esm
7 7 Falskaar.esm
8 8 GeneralStores.esm
9 9 Cutting Room Floor.esp
10 a SMIM-SE-Merged-All.esp
11 b VioLens SE.esp
12 c VioLens SE - Book Menu.esp
13 d widescreen_skyui_fix.esp
14 e Heart Breaker SE.esp
15 f General Stores All DLC Addon.esp
16 10 SOTFull.esp
17 11 RealisticWaterTwo.esp
18 12 WARZONES - SSE - Civil Unrest.esp
19 13 UniqueLocationsRiverwoodForest.esp
20 14 Populated Skyrim Legendary.esp
21 15 MIHAILDAGON.esp
22 16 Hothtrooper44_Armor_Ecksstra.esp
23 17 TheCleaner.esp
24 18 AmazingFollowerTweaks.esp
25 19 Apophysis_DPM_SE.esp
26 1a Aurora - Standing Stones of Skyrim.esp
27 1b Summermyst - Enchantments of Skyrim.esp
28 1c AAE Ultimate Edition.esp
29 1d Smilodon - Combat of Skyrim.esp
30 1e dD - Enhanced Blood Main.esp
31 1f High Level Enemies.esp
32 20 QaxeQuestorium.esp
33 21 Artificer - Artifacts of Skyrim.esp
34 22 OBIS SE.esp
35 23 Skyrim Better Roads - The Rift.esp
36 24 Ordinator - Perks of Skyrim.esp
37 25 Thunderchild - Epic Shout Package.esp
38 26 Skyrim Better Roads - EastMarch.esp
39 27 Hothtrooper44_ArmorCompilation.esp
40 28 AdditionalCave.esp
41 29 Sacrosanct - Vampires of Skyrim.esp
42 2a High Level Enemies - Dawnguard.esp
OBIS SE - SoT Bandit Patch.esp
43 2b SOTGenesisMod.esp
44 2c High Level Enemies - Dragonborn.esp
45 2d HammetDungeons.esp
46 2e Skyrim Better Roads and Bridges - All In One - Merged.esp
47 2f Cloaks.esp
48 30 ProudSpireManorDBE 2016-SSE.esp
49 31 Mighty Dragons SE Medium Cooked.esp
50 32 Inigo.esp
51 33 Skyrim Better Roads - Winterhold.esp
52 34 Immersive Patrols II.esp
53 35 mihaildraugrpatrols.esp
54 36 Populated Skyrim Civil War.esp
55 37 Phenderix Magic Evolved.esp
56 38 mihailmmaminotaur.esp
57 39 mihailfogling.esp
58 3a mihaillanddreugh.esp
59 3b Hearthfire General Stores Addon.esp
60 3c notice board.esp
61 3d ForgottenCity.esp
62 3e mihaildraconichydra.esp
63 3f draugrweap_repl_en.esp
64 40 mihailbolgan.esp
65 41 TrainingLimit15.esp
66 42 Concentrated Potions.esp
Radiant quest reward perk point.esp
67 43 EasierRidersDungeonPackSSE.esp
68 44 The Paarthurnax Dilemma.esp
69 45 magic of the magna-ge.esp
70 46 Heart Breaker SE - Book Menu.esp
71 47 Global Storage.esp
72 48 OBIS SE - NoticeBoard - Addon.esp
73 49 Predator Vision.esp
74 4a 1nivWICCloaks.esp
Cloaks - USSEP Patch.esp
75 4b Cloaks - Dawnguard.esp
76 4c LeftHandRings.esp
77 4d SmithingOils.esp
78 4e Dwemertech - Magic of the Dwarves.esp
79 4f mihailoldgod.esp
80 50 MBW Dragon Souls to Perk Points.esp
81 51 The Legends-Nord Armor.esp
82 52 The Legends-Breton Knight.esp
83 53 Apocalypse - Magic of Skyrim.esp
84 54 OBIS SE Patrols Addon.esp
85 55 Crimson Nirnroot.esp
86 56 mihailesocenturion.esp
87 57 crimson nirnroot cheat.esp
88 58 DragonCarvedArmorSet.esp
89 59 Black Mage Armor SE.esp
90 5a BosmerElderShadowArmor.esp
91 5b HereticArmorPub.esp
92 5c Vortikais Dragon Aspect.esp
BarenziahQuestMarkers_Droppable.esp
93 5d High Level Enemies - Raised Ability Caps.esp
94 5e High Level Enemies - Increased Max Resists.esp
AAE_HLE_Patch.esp
95 5f AAE_MightyDragons_Patch.esp
96 60 Apocalypse - Ordinator Compatibility Patch.esp
97 61 Imperious - Races of Skyrim.esp
RichMerchantsSkyrim_x10.esp
98 62 TES5Merged.esp
99 63 Bashed Patch, 0.esp


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I am planning a new playtroghut, so i'm going to test. I have another strange bug: when i enter solitude, after execution, all guard turn hostile, but i have no buonty. If i kill a guard, then i get a bounty: paying, guard turn again friendly.

Plus, during the quest about the redguard woman in bannered mare, when I drive the woman to the horses, the redguard men turn hostile against me. I can fix this casting calm to finish quest. In similar way, in redwater den some npc that should be neutral (the doorman and the dealer) are hostile by deafult, and i can speack with them only using calm. The addicted npc, anyway, are neutral.

I found other neutral bandits throught the world, and checking with TESedit they're always from a pre-placed spawn. Is'nt an AI problem, becaus when attacked they react as usual turning hostile. It's a strange bug, not game breaking, but i'd like to resolve. Checking the factions trought tesedit all should be normal, so, i'm trying to do some test.

If someone has some ideas will be great :D

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  • 1 year later...

Download the "More Informative Console" mod https://www.nexusmods.com/skyrimspecialedition/mods/19250 Use by clicking on yourself via the console, navigate to factions and see if you are part of any "ally" factions, like bandit, warlock or draugr. Also if you have Alternate Start - Live Another Life it can have added you to a faction that makes you allied with certain groups. Just scroll through the factions looking at their form ID and see if there's any added by that mod.

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