JackRob Posted August 10, 2017 Share Posted August 10, 2017 (edited) In my mod "Jack's Fallout Overhaul" (linked in my Signature, latest version). I've added condition recipes where you can upgrade the condition of your weapon one level at a time, like if your weapon has lets say a 10% condition mod, a recipe should show up for a 15% condition mod that you can build. However, these recipes disappear when accessing them through the weapon workbench. I've even compared my work to another mod that does a very similar thing and they seem nearly identical, yet mine still doesn't produce the end result like the other mod. I've obviously overlooked something, but after several months of messing around and careful reevaluation, I can't find anything, maybe one of you guys can find it. I will provide any info/answers about the contents of my mod when I can, but for example, we'll focus on a combat rifle (which has "ma_Condition_Gun_Auto" and attachment point "ap_Condition") with a 10% condition mod (mod_Condition_Gun_Auto_010) that has the keyword "dn_HasCondition_010" which goes on "ap_Condition" and linked to "ma_Condition_Gun_Auto". Recipe "co_mod_Condition_Gun_Auto_015" has the conditions HasPerk:GunNut01=1 and ModdedItemhasKeyword:dn_HasCondition_010=1. I'm at my wit's end here, so any clues or answers are greatly appreciated. Edited August 10, 2017 by JackRob Link to comment Share on other sites More sharing options...
Recommended Posts