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After merging, missing textures from .ba2's!


LolDork

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What do I have to do in the merged esp file to make the mod use the textures inside of the .ba2 archive file instead of the loose files? Some mods' .ba2 texture files can't be extracted fully, and that's why I'm partially missing textures.

 

The mods works unmerged with the ba2's just fine. Only if I merge, this problem crops up!

 

Thanks!

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If the BA2 cannot be extracted then I doubt it was made with the Bethesda CK tool. I personally don't recommend using anything except their tool. If you have the official Bethesda.net Launcher then you have access to download the Fallout 4 CK. The CK has to be installed into the same folder as FO4. Once you have it installed go to the ...\Fallout 4\Tools\Archive2 folder and use the Archive2.exe to extract the files. You will have to extract the files from one file at a time though.

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  • 2 weeks later...

You made it seem like you could extract some files from ba2 files but not others. This lead me to believe you would have extracted all the files, and could have had a working game, but you simply couldn't get all the files extracted. I didn't know you didn't know how BSA/BA2 files work.

This is not something you can fix with FO4Edit because it's a Bethesda standard or rule and has been this way since Morrowind I am pretty sure. All BSA/BA2 files have to have the same name as the plugin. So SomeMod.esp has a BSA file of SomeMod.bsa. Fallout 4 and Skyrim SE have a newer naming system where SomeMod.esp has to have SomeMod - Main.ba2 and you can have others like SomeMod - textures.ba2 but you have to use specific names. You can't call it SomeMod - CustomMerge.ba2 because that's not an excepted name.

Now in reference to the Merged mod. So if you merge 100 mods lets say of various names, then you deactivate all the plugins, that deactivates all the ba2 files. The game doesn't load all the ba2 files it finds and then catalog all the files and cache that for later. The ba2 files only load when their parent plugin is loaded. You call your merged mod AllMyMergedMods.esp and so that means your ba2 has to be named AllMyMergedMods - Main.ba2 or AllMyMergedMods - textures.ba2.

 

So for a merged mod you have to use loose files extracted from the mods BA2 files.

Edited by Sharlikran
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