BusinessVulture Posted August 13, 2017 Share Posted August 13, 2017 I'm working on a small mod that deals with custom containers. I want the loot from them to have some variation, but I don't want them to contain Item A if Item B is present, and vice versa. I'm aware of the "Chance None" function, but that still leaves the possibility of containing both Item A and Item B. Is there a way to, say, give Item A a "chance none", then have it replace it with Item B if it doesn't contain Item A? Hope that makes sense. Help? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 13, 2017 Share Posted August 13, 2017 Assuming you're using a leveled list as it sounds like. You can have it return one or the other doing a 50/50 roll. I'm not at the ck now so I forget the specifics of the settings. But I believe it's the alternative option instead of doing a roll for each. Link to comment Share on other sites More sharing options...
DeathMotif Posted August 13, 2017 Share Posted August 13, 2017 On 8/13/2017 at 2:32 AM, BigAndFlabby said: Assuming you're using a leveled list as it sounds like. You can have it return one or the other doing a 50/50 roll. I'm not at the ck now so I forget the specifics of the settings. But I believe it's the alternative option instead of doing a roll for each.If I'm understanding you correctly, you're telling BusinessVulture to have paired leveled lists containing A and B at 50/50 so that it chooses one and only one for every paired combination of items he wants to have this relationship, and then have a list of these leveled lists applied to his container. Is this correct? Link to comment Share on other sites More sharing options...
BusinessVulture Posted August 13, 2017 Author Share Posted August 13, 2017 On 8/13/2017 at 3:20 AM, DeathMotif said: On 8/13/2017 at 2:32 AM, BigAndFlabby said: Assuming you're using a leveled list as it sounds like. You can have it return one or the other doing a 50/50 roll. I'm not at the ck now so I forget the specifics of the settings. But I believe it's the alternative option instead of doing a roll for each.If I'm understanding you correctly, you're telling BusinessVulture to have paired leveled lists containing A and B at 50/50 so that it chooses one and only one for every paired combination of items he wants to have this relationship, and then have a list of these leveled lists applied to his container. Is this correct? I may have solved my issue. It appears I can create leveled lists within leveled lists. I can have a "Master List" that chooses between the available Sub-Lists (each of which is composed of leveled lists). There's a "Use All" option, which if left unticked will choose only ONE of these Sub-Lists. If i properly organize the Sub-Lists, I can prevent overlapping items from being present at the same time. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 13, 2017 Share Posted August 13, 2017 On 8/13/2017 at 3:51 AM, BusinessVulture said: On 8/13/2017 at 3:20 AM, DeathMotif said: On 8/13/2017 at 2:32 AM, BigAndFlabby said: Assuming you're using a leveled list as it sounds like. You can have it return one or the other doing a 50/50 roll. I'm not at the ck now so I forget the specifics of the settings. But I believe it's the alternative option instead of doing a roll for each.If I'm understanding you correctly, you're telling BusinessVulture to have paired leveled lists containing A and B at 50/50 so that it chooses one and only one for every paired combination of items he wants to have this relationship, and then have a list of these leveled lists applied to his container. Is this correct? I may have solved my issue. It appears I can create leveled lists within leveled lists. I can have a "Master List" that chooses between the available Sub-Lists (each of which is composed of leveled lists). There's a "Use All" option, which if left unticked will choose only ONE of these Sub-Lists. If i properly organize the Sub-Lists, I can prevent overlapping items from being present at the same time. Sounds like what I was alluding to. Link to comment Share on other sites More sharing options...
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