JagMaker Posted August 13, 2017 Share Posted August 13, 2017 hello, modders)i have another strange question: i have a weapon with 200 damage, enchanted with 2 effects, also with conditions1 enchantment add to weapon 50 damage - - if my char = 50% hp2 enchantment add to weapon 100 damage - - if my char = 30% hp with 1 enchantment damage will be 250with 2 - 300 so, what damage will be if char will get 50% hp, and then 30%?) i mean will it be 200+50+100or 200+50, then -50 (because enchantment changes to another) then +100? Link to comment Share on other sites More sharing options...
JagMaker Posted August 13, 2017 Author Share Posted August 13, 2017 i have spell that work with same formula: "slow time" - - if my char have <10% hpeffect gone if there more then 10% hp, - condition stop workingbut it the spell., enchantments are permanent as i remember Link to comment Share on other sites More sharing options...
skubblebubble Posted August 14, 2017 Share Posted August 14, 2017 scripts probably. There are already things that use the base idea in game. The lower the health, faster action points etc. Take a look at those. Link to comment Share on other sites More sharing options...
JagMaker Posted August 14, 2017 Author Share Posted August 14, 2017 don't like scripts, some weird language in which one i can not be surebut ty anyway) u push my brain to understand how to safe couple conditions and make several dynamic enchantments to one gun ) Link to comment Share on other sites More sharing options...
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