Jump to content

Character spins in 3rd person after walking towards camera


Sk3wlbus

Recommended Posts

So I recently installed Victoria's High Heel Walk Animation Plus BBP by XP32 (seen here: http://www.nexusmods.com/skyrim/mods/13272/?) and I've run in to an issue where after walking backwards, my character will spin in place and face the direction of the camera. The first screenshot shows my character walking towards the camera and the second shows what happens when my character goes idle (spins to face away from camera).

I find this immersion breaking and would like to know if there is a way to fix this. I've done a bit of research and have found where other people mentioned the issue but no solutions so far.

 

 

http://i.imgur.com/O1zkTL9.jpg

 

http://i.imgur.com/tggmogz.png

Link to comment
Share on other sites

And then, AFTER you idle backward like you suggest, what you wanna do?

 

1 - For example when you continue going forward? Turn the camera INSTANTLY 180° and then continue to go where you were facing? THAT would would be immersion breaking.

 

2 - Or would you prefer to spin immediately as soon as ANY OTHER animation but the mt_idle is played. Same thing, you just won the ability to watch your character's front while standing.

 

What you experience is the so-called 360, as simple replacement of one animation file, the walk backward. If you find it "immersion breaking" then don't use it. Everything else would be extremely hard to implement, without real gain.

Link to comment
Share on other sites

And then, AFTER you idle backward like you suggest, what you wanna do?

 

1 - For example when you continue going forward? Turn the camera INSTANTLY 180° and then continue to go where you were facing? THAT would would be immersion breaking.

 

2 - Or would you prefer to spin immediately as soon as ANY OTHER animation but the mt_idle is played. Same thing, you just won the ability to watch your character's front while standing.

 

What you experience is the so-called 360, as simple replacement of one animation file, the walk backward. If you find it "immersion breaking" then don't use it. Everything else would be extremely hard to implement, without real gain.

You make valid points. I did not realize that changing this would mess up all those other things. In that case I'll just leave it alone. Thanks!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...