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Quen Rebalance - Will this work as intended?


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ok first time poster, also first time trying to make a mod, I'm wanting to rebalance quen (among other things) so wondering if anyone with any more experience will be able to verify that this will work.

 

Editing geralt_skills, the quen section obvs - changed it to:

<!-- Quen -->
<ability name="magic_4">
<tags>magic_4</tags>
<stamina_cost type="add" always_random="false" min="50" max="50" />
<stamina_delay type="base" min="0.5" />
<stamina_delay type="mult" min="1" />
<shield_duration type="base" min="1" />
<shield_duration type="mult" min="1" />
<shield_health type="base" min="200" />
<shield_health type="mult" min="1" />
</ability>

 

I'm assuming the numbers are seconds so it's half the cost for a 1 sec "parry" of any attack. That should work, right? assuming it's seconds.

 

The bit I'm more unsure about is I wanted levelling quen to affect the duration of the "parry" - so for Quen Impulse (which I assume is the exploding shield skill) I've added a shield duration multiplier like so:

<!-- quen impulse -->
<ability name="magic_s13">
<tags>magic_s13</tags>
<shield_duration type="mult" min="2" />
<PhysicalDamage type="add" min="3" max="12"/>
<SilverDamage type="add" min="3" max="12"/>

<!-- chance multiplier for knockdown -->
<chance_multiplier type="add" min="0.15" />

 

Which I assume will double the duration of the shield for each of the 5 levels you can invest in that skill, to a max duration of 38 (1*2*2*2*2*2)

 

Is this going to work in practice?

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