rRossSelavy Posted August 15, 2017 Share Posted August 15, 2017 ok first time poster, also first time trying to make a mod, I'm wanting to rebalance quen (among other things) so wondering if anyone with any more experience will be able to verify that this will work. Editing geralt_skills, the quen section obvs - changed it to: <!-- Quen --> <ability name="magic_4"> <tags>magic_4</tags> <stamina_cost type="add" always_random="false" min="50" max="50" /> <stamina_delay type="base" min="0.5" /> <stamina_delay type="mult" min="1" /> <shield_duration type="base" min="1" /> <shield_duration type="mult" min="1" /> <shield_health type="base" min="200" /> <shield_health type="mult" min="1" /> </ability> I'm assuming the numbers are seconds so it's half the cost for a 1 sec "parry" of any attack. That should work, right? assuming it's seconds. The bit I'm more unsure about is I wanted levelling quen to affect the duration of the "parry" - so for Quen Impulse (which I assume is the exploding shield skill) I've added a shield duration multiplier like so:<!-- quen impulse --> <ability name="magic_s13"> <tags>magic_s13</tags> <shield_duration type="mult" min="2" /> <PhysicalDamage type="add" min="3" max="12"/> <SilverDamage type="add" min="3" max="12"/> <!-- chance multiplier for knockdown --> <chance_multiplier type="add" min="0.15" /> Which I assume will double the duration of the shield for each of the 5 levels you can invest in that skill, to a max duration of 38 (1*2*2*2*2*2) Is this going to work in practice? Link to comment Share on other sites More sharing options...
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